Shaolin kung fu

Martial Arts Style

The Shao-Lin temples are legendary schools for numerous styles of Kung Fu, including Wing Chun and several animal styles (including Dragon and Crane styles). In the history of the Shao-Lin, it is difficult to separate Chinese propaganda from superstitious myth that has the students of the Shao-Lin able to perform almost superhuman feats (the television show Kung Fu did much to spread the mythology of the mystical Shao-Lin temple to America). What follows is as unbiased an account of the Shao-Lin as could be culled from various sources.

Shao-Lin—Chinese for "young forest"—was originally a sect of Chinese monks ordered by the emperor to translate Buddhist texts. When a Buddhist Monk from India visited this temple, he taught the monks, who were in poor physical condition, movement exercises based on Indian yoga and representative of the animals of Indian and Chinese mythology (tiger, deer, leopard, cobra, dragon, and crane, to name but a few). In time, Taoist philosophy merged with Buddhist mysticism, and the exercise methods became formalized forms of self-defense. Some of these Shao-Lin monks—many of whom were politically active—became rebels during the Boxer rebellion of 1901. The Boxer Rebellion led to a period of anarchy within China, as rebels, loyalists, Imperial Europeans, and Japanese all warred with each other over the Middle Kingdom. In the 1930's, with almost all outsiders removed from China, the battle became one of Nationalist vs. Communist, and although the Shao-Lin tried to remain neutral in this conflict, they were attacked as potential enemies by soldiers of both sides. Their temples were destroyed, and the few who survived fled to avoid a certain death.

Five animal styles are also associated with the Shao-Lin temple: White Crane, Dragon, Leopard, Cobra, and Tiger. If you wish to simulate one of these Shao-Lin animal styles, see Animal-Imitating Chuan Fa.

Prerequisite: Combat Martial Arts or Defensive Martial Arts

Style Maneuvers

Unarmed 4 ranks: Low Kick: on a successful attack to your opponent's Foot, Calf, Knee, Thigh or Groin, your opponent must make a Fortitude save equal to your attack roll +10 or have his movement reduced by one-half for the next 1-4 rounds.

If you are using the injury rules, this is in addition to any effects from injuries.

Unarmed 8 ranks: Improved Trip: DC of the trip check for the free trip granted by this feat is Unarmed or Acrobatics +5

Unarmed 12 ranks: Flying Kick: when making an unarmed charge attack in conjunction with a running jump, you gain an additional +1 damage bonus for each 5 ft. of your jump movement rate (in addition to the normal +2 damage bonus for a charge attack). Consult the Athletics skill for more information.

Unarmed 16 ranks: Weapon Finesse (unarmed): your Dexterity bonus is considered +2 higher for purposes of this feat.

Unarmed 20 ranks: Agility Training: +2 Dexterity

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