Surprising Stab

You slash at your enemy's head and bring in your offhand Requirement You must be wielding two melee weapons. Primary Attack Strength vs. Reflex (main weapon) Hit Strength modifier damage, and the target grants combat advantage to you until the end of your next turn. Make a secondary attack against the target. Secondary Attack Strength vs. AC (off-hand weapon) Hit 2 W + Strength modifier damage. You bash your foe with a vicious attack and then drag the creature down to the ground. Encounter...

Deadly Sidestep

Whenyour enemy approaches,you deliver a single deadly thrust and then twist aside. You allow your foe's momentum to Trigger An enemy moves during its turn to a square adjacent to you Target The triggering enemy Attack Dexterity vs. AC Hit 4 W + Dexterity modifier damage, and the target is dazed (save ends). Miss Half damage. Effect You slide the target a number of squares equal to 1 + your Wisdom modifier and knock it prone.

Level 3 Encounter Exploits

Yon run intoyour enemy, taking a brutal swing. Your force knocks your enemy backward and to the ground, allowing you to step forward. Encounter invigorating, Martial, Weapon Standard Action Melee weapon Target One creature Primary Attack Strength vs. Fortitude Hit 2 W + Strength modifier damage, and you push the target 1 square. You then shift 1 square to a square the target vacated. Make a secondary attack against the target. Secondary Attack Strength vs. Fortitude Hit You knock the target...

Rakehell Duelist Exploits

Sly Charge Rakehell Duelist Encounter 11 Rather than run into your waiting enemy, you flick a small weapon at it first to distract it asyou rush in. Encounter Martial, Weapon Standard Action Melee weapon Effect You charge and make the following attack in place of a melee basic attack. If you're wielding a light thrown weapon, you can make a ranged basic attack against the target with that weapon as a free action before the charge. If the ranged attack hits, the target grants combat advantage to...

Steel Vanguard Master Exploits

Rush of Steel Steel Vanguard Master Attack 11 You attack with a long, looping slash of your heavy weapon, then step forward and reverse your grip to strike another enemy from a different direction. Encounter Martial, Weapon Standard Action Close burst 1 Primary Target Each enemy in burst you can see Primary Attack Strength vs. AC Hit 2 W + Strength modifier damage. Effect You shift 1 square and make a melee secondary attack. Secondary Target One creature other than the primary target Secondary...

Master of Poisons

The deadliest poison is the one you can't taste or smell. Few people respect the business of poisons. Among the mighty, poison is considered a weapon of the weak and a dishonorable tool at best. Yet to whom do the mighty and the wealthy turn when they are in need of discrcet murder You, of course, and you're happy to oblige. You never advertise your talents it wouldn't do for word to spread about your skills. Through prudent inquiries, people in need have a way of finding you. No problem is too...

Harrowing Swarm Archer Exploits

Savage Sting Harrowing Swarm Archer Attack 11 Your shot pierces your foe. creating a grievous wound that ham pers your enemy. Encounter Martial, Weapon Standard Action Ranged weapon Target One creature Attack Dexterity vs. AC Hit 3 W + Dexterity modifier damage, and ongoing 5 damage (save ends). Level 21 Ongoing 10 damage (save ends). Wasp's Evasion Harrowing Swarm Archer Utility 12 You duck and weave as if riding an air current, avoiding the full force of your enemies' blows. Encounter Martial...

Fighter Races

Player's Handbook 2 introduced three new races that offer excellent options for fighters. Goliaths Goliaths make outstanding fighters with their combination of Strength and Constitution. These ability scores steer goliaths toward the great weapon fighter and the battlerager builds. Wielding a two-handed axe or hammer in conjunction with the Goliath Greatweapon Prowess feat from Player's Handbook 2 lets a goliath fighter deal massive damage. In addition, the stone's endurance racial power allows...

Insightful Warlord

You lead through careful observation and a knack for predicting your enemies' actions. In combat, you keep your eyes open and quickly adapt your plan to changing circumstances. You show your allies how to identify enemy weaknesses and exploit those flaws. You are skilled at demoralizing foes and are an expert at interrupting their actions by issuing quick commands. You can select the following class features instead of another option, such as the ones presented in the Player's Handbook or...

Crushing Foot

You grab your foe and smash it to the ground. You then place your foot on its neck to keep the creature down. Daily Invigorating, Martial, Weapon Standard Action Melee weapon Target One creature Attack Strength vs. Fortitude Hit 2 W Strength modifier damage. Until the end of the encounter, the target cannot move if it was grabbed by you at the start of its turn. Miss 1 W Strength modifier damage. Effect You knock the target prone.

Hounding Assault

Your vicious attack rends flesh and courage alike, leaving your foe quivering. Standard Action Melee or Ranged weapon Requirement You must be wielding a crossbow, a light blade, or a sling. Target One creature Attack Dexterity vs. AC Hit 2 W Dexterity modifier damage. Miss Half damage. Effect Until the end of the encounter, your melee attacks have the rattling keyword. Enemies flee from the target of your attack, be your next victim. Requirement You must be wielding a crossbow, a light blade,...

Feral Ambush

You distract an enemy while your beast lunges for the creature and savages it. Encounter Beast, Martial Standard Action Melee beast 1 Target One creature Attack Beast's attack bonus vs. AC Hit 1 B beast's Strength modifier damage. If you and your beast companion are flanking the target, the attack deals 1 B extra damage. Beast If your companion is a cat, a raptor, a serpent, or a wolf, the attack deals extra damage equal to your Wisdom modifier. You leap forward and strike with a single,...

Blade Bravo

You think armor will protect you Come here, and we'll see about that. Most knaves are little more than ruffians who have a talent for swordplay. These individuals prowl city streets and pit their skills against each other, trying to prove themselves. Most of these so-called bravos have more courage than common sense. They have short life spans and usually wind up in shallow graves. You, however, have proved you're different from them. You never had formal training or studied under a master....

Warhound of Bane Path Features

Determined Action 11th level You can spend an action point during your turn as a free action to regain a number of hit points equal to one-halfvour level your Wisdom modifier instead of gaining the extra action. Revitalized Offense 11th level Whenever you spend a healing surge or use your Determined Action path feature, you gain a 2 bonus to melee attack rolls until the end of your next turn. Iron Determination 16th Level While you're using a shield, you gain its shield bonus to Will in...

Master Of The Wilderness

As a ranger, you are both a competent warrior and the party's expert on nature. If you want to maximize your character's ability to guide your allies through the wild, choose the occasional utility power that assists them on their skill checks for example, crucial advice or skilled companion from the Player's Handbook. Then select the Practiced Study feat page 138 . Many martial practices directly relate to outdoor adventuring or overland travel. Your fellow adventurers will greatly appreciate...

Daring Slinger

Two birds with one stone how about two drow with one bullet The sling is a humble weapon, favored by commoners such as shepherds and farmers. It is useful for chasing off predators and bandits, but it lacks the prestige enjoyed by crossbows and light blades. Despite its lowly stature, the sling has its adherents. Among these enthusiasts, the daring slinger is the most dangerous, for these rogues elevate the simple weapon, making it the equal of any other ranged weapon. As a daring slinger, you...

Sustaining Strike

If your first attack ells your enemy you retain your strength for a future attack. Encounter Martial, Weapon Standard Action Melee weapon Requirement You must be wielding two melee weapons. Target One creature Primary Attack Strength vs. AC main weapon Hit 1 W Strength modifier damage. If this attack reduces the target to 0 hit points, this power is not expended, and you gain a 2 power bonus to the next attack roll you make with this power before the end of the encounter. Effect Make a...

Shifting Blade

Fighter Attack 17 I H Mighty Shield Slam You switch your weapon to your empty hand, catching your Requirement You must have a hand free. Effect The target grants combat advantage to you until the end of your next turn. Attack Strength vs. AC Hit 3 W Strength modifier damage. You make a diversionary attack with your weapon to hide the real threat an uppercut from your free hand. Encounter Martial, Weapon Standard Action Melee weapon Requirement You must have a hand free. Target One creature...

Windwalk Strike

You glide across the ground as if you were the wind. Your swift movement catches your foes by surprise. Standard Action Melee or Ranged weapon Effect Before the attack, you shift your speed. Attack Dexterity vs. AC. The target grants combat advantage to you for this attack. Hit 2 W Dexterity modifier damage. You dart into sight and strike your foe as you howl. Standard Action Melee or Ranged weapon Effect Before the attack, you move your speed. Attack Strength melee or Dexterity ranged vs. AC....

Red Cloak

Do not run the roof unless you are prepared to fight. Prerequisite Rogue, Red Cloak Student feat You're a red cloak, a roof-running scoundrel who tests your wits against other denizens of the night. Your colors reflect your passion and signal danger to anyone who isn't prepared to fight you. You might or might not be versed in the history of your art. In the past, the Red Cloaks were a guild of assassins known for their flamboyance. The true secrets of their activities remain a mystery, but...

Ranger Builds And Running Attack

Running Attack rewards rangers whose powers and tactics keep them mobile during a fight. Although this alternative class feature is aimed at the hunter ranger and the marauder ranger, other rangers can also benefit from choosing this alternative. Two-blade rangers and beastrnaster rangers have little use for the Prime Shot class feature, because they rarely make ranged attacks. For these builds, you might as well choose Running Attack to replace Prime Shot. You E never know when you'll want to...

Forceful Drag

You dig your fingers info a foe and drag the struggling oppo nent across the battlefield. Encounter Martial Move Action Personal Requirement You must have a creature grabbed. Effect You move your speed. For each square you move, you slide a creature grabbed by you 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the grabbed creature for this movement. At the end of the move, you can end the grab to knock the creature prone....

Avernian Knight Spells

Your strike delivers a dark curse, debilitating your foe and lend Hit 2 W Strength modifier damage. Until the end of your next turn, the target takes a -2 penalty to attack rolls, and your weapon attacks against the target deal 2d6 extra damage. Avernian Challenge Avernian Knight Utility 12 You teleport a short distance and challenge nearby enemies. Encounter Arcane, Teleportation Move Action Personal Effect You teleport 5 squares and then mark each enemy adjacent to you until the end ofyour...

Avernian Knight Path Features

Avernian Action 11th level When you spend an action point to take an extra action, your attack powers gain the fire keyword and deal extra fire damage equal to 5 your Constitution modifier until the end ofyour turn. Melee Implement 11th level You can use any melee weapon as a warlock implement. However, you don't gain the weapon's proficiency bonus when you use it for implement attacks. In addition, whenever you use a melee weapon as an implement for an arcane power, you do not provoke...

Fleeting Spirit Strike

You dart from shadow to shadow, striking out along the way. Encounter Martial, Weapon Standard Action Melee or Ranged weapon Requirement You must be wielding a crossbow, a light blade, or a sling. Effect Before the attack, you shift 3 squares. Cunning Sneak After the shift, you can make a Stealth check to become hidden. Target One creature Attack Dexterity vs. AC Hit 2 W Dexterity modifier damage. You shift 3 squares. Cunning Sneak After the shift, you can make a Stealth check to become hidden....

Rakehell Duelist

Armored Duelist

1 can see that you are eager to die, but you'll have to wait until I finish my drink. You are a rakehell duelist because you're the best at what you do. With a weapon in each hand, you rely on fast footwork and skillful parries. You scorn combatants who need half an hour to strap on heavy armor before they can do battle. By the time other warriors are ready, you can dispatch three sets of opponents and two flagons of ale. Knowing that a fight is around the corner, you make sure you're prepared...

Whisperknife

Bring me vengeance, oh gods, and make my enemies pay in blood. You have been called different names-killer, murderer, assassin-but none fit as nicely as whisperknife does. You kill, but not for wealth and rarely for sport you kill for vengeance. In a perfect world, everyone would die from old age, but this isn't a perfect world. Accidents happen, and wars claim soldiers and innocents alike. Murderers snuff out lives on a whim or with cold calculation, and the world keeps on turning. Souls...

Glorious Myrmidon Exploits

Charge to Glory Glorious Myrmidon Attack 11 You barrel into your enemy, eager to draw first blood. Hit 2 W Strength modifier damage. Special When charging, you can use this power in place of a melee basic attack. Exult in Victory Glorious Myrmidon Utility 1 2 The glory of a hard-fought victor ' sweeps away your fatigue when you defeat a worthy foe. Encounter Healing, Martial Free Action Personal Trigger You reduce an enemy to 0 hit points with a melee attack Effect You use your second wind, and...

New Class Feature

You can select the following class features instead of another option, such as the ones presented in the Player's Handbook or Murfia Power. You need not pick the marauder ranger build to select these features. When you choose a fighting style, you can select Marauder Fighting Style. Marauder Fighting Style You gain Two-Weapon Defense Player's Handbook, page 201 as a bonus feat, even ifyou don't meet the prerequisites. In addition, you gain a 1 bonus to speed while you aren't using a shield or a...

Multiclass Rangers

As a ranger, you can choose multiclass options to fit either a high Strength or a high Dexterity, giving you a wide array of options. Although any combination works, the following classes are best suited for a ranger's multiclass option. Barbarian Few combinations let you dish out damage like a ranger barbarian multiclass character. Both Hunter's Quarry and the barbarian's inherent damage increases pump up your damage. Dragonborn and goliath are superb racial choices for a ranger multiclassing...

Threatening Rush

You storm into the midst ofyour foes, ensuring that their attacks are directed against you. At-Will Martial, Weapon Standard Action Melee weapon Target One creature Attack Strength vs. AC Hit 1 W damage, and you mark each enemy adjacent to you until the end ofyour next turn. Level 21 2 W damage. Special When charging, you can use this power in place of a melee basic attack.

Darkstrider Path Features

Dark Action 11th level When you spend an action point to take an extra action, you gain a 4 bonus to all defenses until the end of your next turn. Darkstrider Edge 11th level At the beginning of an encounter, you have combat advantage against any creatures that have not acted yet during the encounter. In addition, your weapon attacks against those creatures or creatures from which you are hidden deal extra damage equal to 3 your Wisdom modifier. Blindsense 16th level You have blindsight out to...

Iconic Rogues

The rogue is a popular striker for good reason. Adaptable to a broad range of situations, whether taking on demons or dismantling traps, the rogue is an asset to any adventuring group. Although rogues have plenty of advantages, your race choice can make your character even better. Drow Rogues Drow Forgotten Realms Player's Guide, page 8 have bonuses to both Dexterity and Charisma, and they have racial bonuses to Intimidate and Stealth. These bonuses make them an exceptional fit for the...

Arcane Trickster

Half Elf Arcane Trickster

Prerequisite Rogue, trained in Arcana You've never been content to stick to one path. Magic and larceny, spell and trap, dweomer and shadow-for you, all came easy. You learned to fuse your knowledge into one style, both in and out of battle. When you were a child, you dreamed of grand achievements. You enjoyed the shows of illusionists and magicians, and you reveled in the skill of pickpockets and burglars. You followed two divergent paths that eventually...

Rakehell Duelist Path Features

Duelist's Guard 11th level While wearing light armor or chainmail, you gain a 1 bonus to AC against enemies marked by you. Main Gauche Action 11th level When you spend an action point to take an extra action, you can make a melee basic attack with an off-hand weapon as a free action before or after the extra action. Marked Opportunity 16th level If an adja cent enemy marked by you shifts or makes an attack that doesn't include you as a target, it grants combat advantage to you until the end of...

Skirmishing Stance

You adopt a defensive, highly mobile combat stance. Your speed helpsyou catch opponents unprepared and inflict greater damage. Daily Martial, Stance Minor Action Personal Effect Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a 2 power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1 d8 extra damage. You line up your shot with meticulous care to strike at your foe's...

Spinning Blade Leap

You leap into the air, landing atop your foe. You stub down and then leap off. Requirement You must be wielding a light blade. Effect Before and after the attack, you shift your speed. Hit 2 W Dexterity modifier damage. Your assault menaces your foe, causing it to flinch and look away as you continue your relentless attack. Requirement You must be wielding a light blade. Hit 2 W Dexterity modifier damage, and the target treats you as having concealment save ends . Miss Half damage, and the...

Skirmishing Warlord

You scoff at the notion that war takes place on the front lines. Your talents are akin to the skills of archers, sneaks, and scouts. You recognize that their contributions arc as vital as the efforts of melee combatants. You help allies by sharpening their timing, directing their maneuvers, and pointing out targets with your own ranged attacks. You can select the following class features instead of another option, such as the ones presented in the Player's Handbook or Martial Power. You need...

Shinaelestran Guardian Path Features

Guardian Action 11th level When you spend an action point to take an extra action, you can shift a number of squares equal to your Wisdom modifier as a free action before or after the extra action. In addition, you gain a 2 bonus to attack rolls until the end ofyour turn. Guardian Defense 11th level Whenever you gain a bonus to attack rolls from one of your ranger class features, you gain a 2 bonus to AC until the end of your next turn. Guardian Vigilance 16th level You gain a 2 bonus to...

Shinaelestran Guardian Exploits

Eager Pursuit Shinaelestran Guardian Attack 11 Your attack signals that you are the hunter and your enemy is the prey. If your foe flees, you wont be far behind. Encounter Martial, Weapon Standard Action Ranged weapon Target One creature Attack Dexterity vs. AC Hit 3 W Dexterity modifier damage. Effect Until the end of your next turn, you gain a 2 bonus to attack rolls against the target. The first time the target moves during its next turn, you can shift a number of squares equal to your...

Shinaelestran Guardian

No evil shall pass my domain unscathed. In the depths of the Howling Forest lies a realm of wonder and magic-the eladrin city of Shinaelestra, the legendary City of Rangers. Each n ight Shinaelestra shifts silently across the veil separating the Feywild from the mortal world. It appears in the forest depths for a few hours before fading back to the Feywild at sunrise. The feral monsters and savage humanoids haunting the Howling Forest have learned to give the eladrin city a wide berth, for each...

Warhound of Bane Prayers

Warhound's Wrath Warhound of Bane Attack 11 You strike a solid blow, and the god of war smiles upon you, letting new strength flow back into your wounded body. Encounter Divine, Healing, Weapon Standard Action Melee weapon Target One creature Attack Strength vs. AC Hit 2 W Strength modifier damage, and you regain hit points equal to 5 your Wisdom modifier. If you are bloodied, the attack deals 1 W extra damage, and you instead regain hit points equal to 10 your Wisdom modifier. You b ask in the...

Warhound of Bane

For good or for ill, the god of war guides my fortune. The realm of mortals is the battlefield of the gods. Forbidden to manifest their power directly, the gods rely on intermediaries to fight their battles. Some heroes volunteer their strength to this divine cause, but not you. Your training taught you how to wield a weapon, not a holy symbol, and to place your faith in your armor and your own courage. As a warrior of outstanding courage and skill, you have caught the attention of Bane, the...

Steel Vanguard Master

Trust only in our steel and your skill. People will always disappoint you. Prerequisite Fighter, Steel Vanguard Student feat You are a swordniaster of renown and an expert in the famous Steel Vanguard style. This style is based on the use of large, heavy swords such as the great-sword and the falchion. Few can match your skill and lethality with a two-handed sword. Some combat styles are associated with specific schools, academies, or regions the Steel Vanguard technique is not one of these...

Battlefront Leader

You can select the following class feature instead of another option, such as the ones presented in the Player's Handbook or Martial Power. This feature is not aimed toward any single build and can work well for any warlord who wants to be in the midst of melee. This class feature replaces your Combat Leader class feature. Battlefront Leader You gain proficiency with heavy shields, and you gain the battlefront shift power. As combat breaks out.you give a quick call, urging an ally to move or...

Slash and Pummel

You follow up a quick slash ofyour weapon with a powerful Requirement You must have a hand free. Primary Attack Strength vs. AC main weapon Hit 1 Wj damage. Make a secondary attack against the target. Secondary Attack Strength vs. Reflex unarmed Hit 3 Strength modifier damage. Level 27 8 Strength modifier damage.

Bloodfury Hunter

Angry I'll show you angry Every ranger needs to tap into the beast inside this task is especially simple for a shifter like you. You have hones your senses. You can smell blood in the air and hear the sound of your foe's racing heartbeat at times, you can even taste the fear you inspire. By embracing the animal inside you, you become a true hunter. Some shifters suppress their animal instincts, but you crave the adrenaline rush that comes over you when you unleash your inner beast. Your muscles...

Devastating Smash

You deal a powerful blow that leaves your foe open to your allies' attacks. Encounter Martial, Weapon Standard Action Melee weapon Target One creature Attack Strength vs. AC Hit 2 W Strength modifier damage, and the target is dazed and slowed until the end of your next turn. You gain extra vigor as long as the battle rages. Effect Until the stance ends, if you have no temporary hit points at the start of your turn, you gain temporary hit points equal to 5 your Constitution modifier. You batter...

Level 9 Daily Exploits

Hit 2 B beast's Strength modifier damage, and your beast companion pushes the target 1 square. Miss Half damage. Effect Your beast companion charges one creature other than the target. You lob your weapon at your foe. grievously injuring it. Daily Martial, Weapon Standard Action Ranged weapon Requirement You must be wielding a thrown weapon. Target One creature Effect Using your Hunter's Quarry, you designate the target as your quarry. Attack Strength vs. AC thrown weapon Hit 3 W Strength...

Harrowing Swarm Archer

My sight is supreme, and my attacks are relentless. You can't escape from a swarm. Prerequisite Ranger, Harrowing Swarm Student feat Inspired by the way a wasp swarm engulfs an enemy, you overwhelm opponents with a mass of arrows or bolts. You are a master of the Harrowing Swarm style. You make relentless attacks that panic your foes and deliver seemingly endless waves of pain. By perfecting the style, you can disrupt your opponents and cause lingering wounds. You have studied the wasp's...

Shadow Steel Roll

Vou roll from shadow to shadow, your blade carving a path through your foes. Standard Action Melee or Ranged weapon Requirement You must be wielding a crossbow, a light blade, or a sling. Effect Before the attack, you shift your speed, and you can make a Stealth check to become hidden. Target One creature Attack Dexterity vs. AC. If you are hidden when you attack, you remain hidden after the attack. Hit 1 WJ Dexterity modifier damage. Cunning Sneak The attack deals extra damage equal to your...

Snow Tiger

Death comes for you with two steelfangs. The Snow Tigers You have studied the ways of the Snow Tiger barbarians of the cold forests. You might count Snow Tigers among your relatives, having won their respect during your travels in their lands or as a youth fostered by the tribe. Or perhaps you befriended a Snow Tiger wanderer who taught you the woodcraft skills and fighting style of these fierce folk. You might be an enemy of the barbarians who has learned to mimic the wild fighting style of...

Kulkor Arms Master Path Eeatures

Kulkor Master 11th level If you use an axe, a hammer, or a mace that has the versatile property to hit an enemy granting combat advantage to you, that enemy grants combat advantage to all creatures until the start of your next turn. Kulkor Persistence 11th level When you spend an action point to attack with an axe, a hammer, or a mace that has the versatile property, and that attack misses every target, you can reroll one attack roll but must use the second result. Smite the Fallen 16th level...

Iromstar Mauler Path Eeatures

Ironstar Action 11th level When you spend an action point to attack with a power associated with the Ironstar Student feat or the Ironstar Crusher feat, you can score a critical hit on a roll of 18-20, and you treat the weapon you use for that attack as having the high crit property. Ironstar Master 11th level You gain a 1 bonus to attack rolls with maces and flails. Ironstar Expertise 16th level Whenever you hit an enemy with a mace or a flail, that enemy takes a -2 penalty to the saving throw...

Kulkor Arms Master

Swords are pretty, there's no doubt of it. But if you want to crack open plate armor or split a dragon's scales, you'll need a weapon with more hitting power. Prerequisite Fighter, Kulkor Battlearm Student feat You are a well-traveled veteran, a pragmatic mercenary who has fought in a dozen different lands. Along the way, you've come to appreciate the virtues and drawbacks of various weapons. Sometimes you're a soldier, sometimes a bodyguard, and sometimes a freebooter in search of the next...

Glorious Myrmidon Path Features

Myrmidon's Action 11th level When you spend an action point to take an extra action, you can shift 3 squares as a free action before or after the extra action, and you gain a 2 bonus to attack rolls until the start of your next turn. Battle Agility 11th level You ignore the speed penalty and check penalty of chainmail and scale armor. Myrmidon Athleticism 16th level You gain a 1 bonus to speed and a 2 bonus to Acrobatics, Athletics, and Endurance checks.

Bash and Pinion

You slamyour weapon through your foe's defenses, creating an opening. You then step in and trap your enemy. Encounter Martial, Weapon Standard Action Melee weapon Requirement You must have a hand free. Target One creature Attack Strength vs. AC Hit 1 WJ Strength modifier damage, and you slide the target 1 square to a square adjacent to you. You grab the target, and until the grab ends, it takes a penalty to attack rolls equal to your Dexterity modifier. The grab ends automatically at the end of...

Multiclass Fighters

Different backgrounds and interests lead fighters to explore various philosophies and methods of combat. A few interesting combinations are discussed here. Avenger Few fighters have the Wisdom scores necessary to excel with avenger attack powers, yet characters who have a bonus to Wisdom from their race-dwarves, elves, and shifters, for example can pull off this combination. Avenger powers provide a fighter with more stickiness. With your avenger powers, you can pull enemies away from your...

Lunging Dervish

You take a long step forward, bending low as your leading arm delivers an arcing slash. You follow the attack with a quick cut from your off-hand weapon. Requirement You must be wielding two melee weapons. Primary Target Each enemy in burst you can see Primary Attack Strength vs. AC main weapon Hit 1 W Strength modifier damage, and you slide the primary target 1 square. Effect Make a secondary attack that is a close burst 1. Secondary Target Each enemy in burst you can see Secondary Attack...

Retraining or Recreating

If you're already playing a martial character, you'll find powers and options in Martial Power 2 that you'll want to incorporate into your existing character. The simplest way to take advantage of this new material is to use the retraining system see the Player's Handbook page 28 , which allows you to swap powers and feats over time. However, if you want to change class features or adopt a different paragon path, you should speak to your Dungeon Master about re-creating your character with the...