You instantly attack when an enemy comes too close. You then quickly step away.
Encounter ♦ Martial, Weapon
Immediate Interrupt Melee weapon
Trigger: An enemy moves during its turn to a square adjacent to you Target: The triggering enemy Attack: Dexterity vs. AC
Hit: 2[W| + Dexterity modifier damage, and you shift 1 square.
Quick Throw_Ranger Attack 13
You sling a weapon at a foe, catching the creature off guard. Encounter ♦ Martial, Weapon Minor Action Ranged weapon
Requirement: You must be wielding a thrown weapon. Effect: Before the attack, you shift 1 square. Target: One creature you have not attacked during this turn Attack: Strength (thrown weapon) vs. AC Hit: 3[W] + Strength modifier damage, and you cannot attack the target again until the end of your turn.
Rangers are commonly identified with two-weapon fighting, but not all ranger builds need to follow this path. Given the class's proficiency with martial weapons, a ranger could fight with a two-handed weapon such as a greatsword, a greataxe, or a greatspear (Adventurer's Vault). Such a weapon would be a poor choice for marauder rangers and two-blade rangers, because they lose fighting style benefits. On the other hand, beastmaster rangers and hunter rangers gain no special benefit for two-weapon fighting and can wield a two-handed weapon without penalty. An archer ranger might also want to carry a two-handed weapon for times when archery is risky or impossible.
Ravaging Tide Ranger Attack 13
Your enraged beast lashes out at any enemies that are around it. Encounter ♦ Beast, Martial Standard Action Melee beast 1
Target: One creature Attack: Beast's attack bonus vs. AC Hit: 2[B] + beast's Strength modifier damage, and any enemy adjacent to your beast companion takes damage equal to 5 + your Wisdom modifier.
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