Avernian Knight Path Features

Avernian Action (11th level): When you spend an action point to take an extra action, your attack powers gain the fire keyword and deal extra fire damage equal to 5 + your Constitution modifier until the end ofyour turn.

Melee Implement (11th level): You can use any melee weapon as a warlock implement. However, you don't gain the weapon's proficiency bonus when you use it for implement attacks.

In addition, whenever you use a melee weapon as an implement for an arcane power, you do not provoke opportunity attacks from enemies adjacent to you for using a ranged power.

Hellish Mark (16th level): Whenever an enemy marked by you makes an attack that doesn't include you as a target, that enemy takes 5 + your Constitution modifier fire damage after the attack is resolved.

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