Darkstrider Path Features

Dark Action (11th level): When you spend an action point to take an extra action, you gain a +4 bonus to all defenses until the end of your next turn.

Darkstrider Edge (11th level): At the beginning of an encounter, you have combat advantage against any creatures that have not acted yet during the encounter. In addition, your weapon attacks against those creatures or creatures from which you are hidden deal extra damage equal to 3 + your Wisdom modifier.

Blindsense (16th level): You have blindsight out to a distance of 2 squares + your Wisdom modifier, meaning you can clearly see creatures or objects within the range and within line of effect, even if they are invisible or obscured.

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