You batter the Joe with a mighty swing and prepare to catch it with the backswing if it doesn't have the sense to move.
Encounter ♦ Martial, Weapon Standard Action Melee weapon
Target: One creature Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. If the target is adjacent to you at the start of your next turn, as a free action you can make a melee basic attack against the target as the first action you take during your turn. Weapon: If you're wielding an axe, a hammer, or a mace, the attacks deal extra damage equal to your Constitution modifier.
Hydra Charge Fighter Attack 7
Your advance seems brash, but it's actually a flurry of perfectly timed strikes that bewilder your foes.
Encounter ♦ Martial, Weapon Standard Action Close burst 1
Target: Each enemy in burst you can see Attack: Strength vs. AC
Hit: 1 |W] + Strength modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.
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