Huntmaster's Action (11th level): When you spend an action point to take an extra action, your attacks against your quarry deal extra damage equal to one-half your level until the end of your turn.
Intrepid Hunter (11th level): When you desig nate your quarry, you can mark the creature until it is no longer your quarry. You gain a +2 bonus to attack rolls against a quarry marked by you, and you gain a +5 bonus to Perception checks to perceive or track it.
Wary Hunter (16th level): You are never surprised.
Was this article helpful?