Iconic Rogues

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The rogue is a popular striker for good reason. Adaptable to a broad range of situations, whether taking on demons or dismantling traps, the rogue is an asset to any adventuring group. Although rogues have plenty of advantages, your race choice can make your character even better.

Drow Rogues: Drow (Forgotten Realms* Player's Guide, page 8) have bonuses to both Dexterity and Charisma, and they have racial bonuses to Intimidate and Stealth. These bonuses make them an exceptional fit for the cutthroat rogue build. A drow also works well as a trickster rogue or an aerialist rogue. The drow's primary advantage is the Lolthtouched racial trait. Both of the powers it grants (cloud of darkness and darkfire) let you create combat advantage, though cloud of darkness is your best choice because you don't have to make an attack roll to gain it, and it makes foes struggle to hit you.

Gnome Rogues: The gnome is an excellent shadowy rogue due to its bonuses to Charisma and Intelligence. Gnomes have a knack for keeping out of their enemies' sight, with a racial bonus to Stealth checks combined with the Reactive Stealth racial trait. Even if a gnome is cornered, he or she can use fade away and attack with combat advantage next turn. These traits combined with the rogue's Cunning Sneak class feature make gnome rogues extremely effective at eliminating enemies before they have the chance to react.

Half-Ore Rogue: Although half-ores make great barbarians and fighters, members of the race also excel as brawny rogues. Strength and Dexterity are important abilities for this build, and the half-ore has bonuses to both. A high Strength means the half-ore's Sneak Attack damage is already punching holes through people, even without the Backstabber feat. A half-ore can close in on foes at the start of combat, combining a high initiative modifier with an improved speed when charging.

Halfling Rogue: Few combinations are more iconic than the halfling rogue. Halfllngs make the best trickster rogues. Halflings have bonuses to Dexterity and Charisma, both of which are ideal for the build. With a considerable boost to AC against opportunity attacks combined with second chance, a halfling can maneuver about the battlefield with impunity.

One Hundred Knives Rogue Attack 9

Your blade blurs as you plunge it into your foe over and over.

Daily ♦ Martial, Reliable, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Target: One creature Primary Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Effect: Make the following secondary attack twice against the target.

Secondary Attack: Dexterity vs. AC Hit: Dexterity modifier damage.

Profit from Weakness Rogue Attack 9

You step aside as the enemy's attack sweeps toward you. You then slide your blade into a place where the foe is vulnerable.

Daily ♦ Martial, Rattling, Weapon Immediate Interrupt Melee 1 Requirement: You must be wielding a light blade. Trigger: An enemy adjacent to you hits you with a melee attack

Effect: You gain a +4 bonus to all defenses against the attack. The triggering enemy grants combat advantage to you until the end of your next turn. Target: The triggering enemy Attack: Dexterity vs. Reflex Hit: 2[W] + Dexterity modifier damage. Miss: Half damage. Effect: You knock the target prone.

Raining Death Rogue Attack 9

From the shadows, you send out a barrage of attacks, raining death upon your foes.

Daily ♦ Martial, Weapon

Standard Action Ranged 5

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: Each enemy from which you are hidden Attack: Dexterity vs. AC Hit: 1 [W] + Dexterity modifier damage. Miss: Half damage.

PRINCIPLED ROGUES

Not all rogues are thieves. Some have noble intentions and only happen to have a set of skills that could be used for personal gain. Thievery can be used to explore ancient ruins and discover lost treasures. Stealth can be used to find out enemy secrets and avoid combat and bloodshed.

Although walking the path of a noble rogue can be difficult, it's not impossible. Such characters can find a place in a lawful civilization. Being a rogue is more about living on the periphery of society than about having a particular skill set. Rogues might work as troubleshooters, dealing with problems for nobles. They can use their contacts to cover up scandals or to spy for their patrons. They might become involved in semilegal or legitimate business endeavors. Rogues also sometimes take up jobs as spies in armies or scouts for patrols. They might even stalk the night as vigilantes.

Level 10 Utility Exploits

Daring Gamble Rogue Utility 10

Putting yourself at risk gives you the opening you need to bring this battle to its close. Encounter ♦ Martial Minor Action Personal

Effect: Until the start of your next turn, any enemy that attacks you grants combat advantage to you until the end of the encounter.

Deadly Sacrifice Rogue Utility 10

Your threat draws your enemy's attack. If you survive, you can be certain the foe will pay.

Daily ♦ Martial

Immediate Interrupt Melee touch

Trigger: An ally adjacent to you is hit by an enemy's melee attack

Target: The triggering ally

Effect: You and the target swap places. The attack hits you instead of the target. The enemy grants combat advantage to you until the end of the encounter. In addition, your Sneak Attack deals extra damage against the enemy equal to your Intelligence modifier until the end of the encounter.

Level 13 Encounter Exploits

Fitting Demise_Rogue Attack 13

You emerge from the shadows to deliver a deadly attack. You then retreat back to the darkness, as if you had been there all along.

Encounter ♦ Martial, Weapon

Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature from which you are hidden Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage. You can make a Stealth check to remain hidden after the attack. Cunning Sneak: The attack deals extra damage equal to your Intelligence modifier.

Numbing Shot Rogue Attack 13

Your sling bullet strikes a nerve, causing your enemy to crumple. Encounter ♦ Martial, Weapon Standard Action Ranged weapon

Requirement: You must be wielding a sling. Target: One creature Attack: Dexterity vs. Fortitude Hit: 2[W] + Dexterity modifier damage, you knock the target prone, and the target is weakened until the end of your next turn.

Veiled Missile

Rogue Attack 13

Your weapon flies through the air, catching your foe in the head and causing blood to obscure its vision.

Encounter ♦ Martial, Weapon Standard Action Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. Reflex

Hit: 3[W| + Dexterity modifier damage. You gain concealment against the target until the end of your next turn. Cunning Sneak: You can make a Stealth check to become hidden.

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Wicked Reminder

Rogue Attack 13

Each time the enemy feels the bite from your allies' attacks, it recalls the injury you dealt it last

Encounter ♦ Martial, Rattling, Weapon Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Ruthless Ruffian: If the target is already suffering the effect of the rattling keyword, this attack targets Reflex instead of AC. Hit 1 [W] + Dexterity modifier damage. Effect: The target gains vulnerability to weapon attacks equal to your Strength modifier until the end of your next turn.

Level 15 Daily Exploits

Arterial Slice

Rogue Attack 1 5

Strike of Dancing Shadows Rogue Attack 13

The shadows seem to swirl around you as your blades rip through your foes. Encounter ♦ Martial, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade and be hidden.

Effect: Before the attack, you shift 1 square and remain hidden during the shift.

Cunning Sneak: Add your Intelligence modifier to the number of squares you shift. Target: One creature Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage. You shift 1 square and remain hidden during the attack and the shift. Cunning Sneak: Add your Intelligence modifier to the number of squares you shift.

You nick one of your enemy's major arteries, creating a wound that spurts blood.

Daily ♦ Martial, Weapon

Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. Reflex

Hit: 3[W] + Dexterity modifier damage, and ongoing damage equal to any Sneak Attack damage you deal with this attack (save ends). Miss: Half damage.

Courage Breaker

Rogue Attack 1 5

You strike a crippling blow to an enemy, inspiring fear in that creature's allies.

Daily ♦ Fear, Martial, Rattling, Reliable, Weapon Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC

Hit: 4[W] + Dexterity modifier damage, and the target is slowed (save ends). Until the target is no longer slowed by this power, any enemy adjacent to the target takes a -2 penalty to attack rolls.

Lurker's Threat

Rogue Attack 1 5

Dishonorable Tactics

Rogue Utility 16

You emerge from hiding like a ghost. You stab your foe and send it careening toward nearby enemies. Daily ♦ Fear, Martial, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Primary Target: One creature from which you are hidden Primary Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage, you slide the primary target 2 squares, and the primary target is dazed (save ends). Make a secondary attack that is a close burst 3.

Secondary Target: Each enemy in burst Secondary Attack: Dexterity vs. Will Hit: The secondary target grants combat advantage until the end of your next turn. Miss: Half damage, and the primary target is dazed until the end of your next turn.

Vicious Slash

Rogue Attack 1 5

Your vicious assault overcomesyour foe with pain, leaving it unable to attack accurately. Daily ♦ Martial, Weapon

Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage. The target takes a -2 penalty to attack rolls and ongoing 10 damage (save ends both).

Miss: Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.

Whirlwind of Blades

Rogue Attack 15

You leap and spin past your foe, nicking it with dozens of cuts. Daily ♦ Martial, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Target: One creature

Effect: Before and after the attack, you move your speed. This movement does not provoke opportunity attacks from the target. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage. Miss: Half damage.

Level 16 Utility Exploits

Clever Move

Rogue Utility 16

An explosion momentar ily dazzlesyour opponents so you can make a quick getaway.

Encounter ♦ Martial Immediate Reaction Personal

Trigger: An enemy makes an area or a close attack against you

Effect: You shift your speed. You must end this shift in a square where you have cover, superior cover, concealment, or total concealment against the triggering enemy. After this shift, you can make a Stealth check to become hidden.

After your attack,you duck back under cover and hide.

Encounter ♦ Martial

Free Action Personal

Trigger: You make an attack roll against an enemy from which you are hidden Effect: You remain hidden from the enemy until the end of your next turn or until you no longer have superior cover or total concealment from the enemy.

Shadow Master

Rogue Utility 16

Careful movements and deft positioning keep your enemies' attention elsewhere. Encounter ♦ Martial Minor Action Personal

Effect- Until the end of your next turn, you can make a Stealth check to become hidden if you have any concealment or any cover except that provided by intervening allies.

Trap Master

Rogue Utility 16

You have learned the ways of locks and traps, so when presented with one,you can disable it with extraordinary speed. At-Will ♦ Martial Minor Action Personal

Prerequisite: You must be trained in Thievery. Effect: You make a Thievery check to open a lock or disable a trap.

Level 17 Encounter Exploits

Dazing Shot

Rogue Attack 1 7

Your sling bullet slams into your target's head and leaves the enemy reeling.

Encounter ♦ Martial, Weapon Standard Action Ranged weapon

Requirement: You must be wielding a sling. Target: One creature Attack: Dexterity vs. Fortitude

Hit: 2[W| + Dexterity modifier damage, and the target is dazed until the end of its next turn. Cunning Sneak: If the target moves or attacks before the end of its next turn, it falls prone at the end ofthat action.

THIEVES' CANT

The history of thieves' cant in the real world is open to considerable debate. Scholars describe it as a secret language used by the lower-class denizens of British cities in the sixteenth century. Regardless of its source, thieves' cant has been a staple of fantasy literature and roleplaying games for decades. As an optional rule, your Dungeon Master might grant rogues (and perhaps any characters who multiclass as rogues) access to thieves' cant as an additional language. The cant might be a bonus language, or It could be a language a character can choose at 1st level or from a feat. The DM might require characters who join a guild to go through a rigorous initiation process before learning this secret language.

CHAPTER 3 I Rogue \

Excruciating Reminder

Rogue Attack 17 ^H Surprising Assault

Rogue Attack 1 7

You strike your foe, leaving a painful reminder that if it attacks you or an ally again, it will pay the price. Encounter ♦ Martial, Rattling, Weapon Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target One creature Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage. If the target misses with an attack before the start of your next turn, you can make a ranged or a melee basic attack against the target with combat advantage as an opportunity action. Ruthless Ruffian: If you hit with the basic attack, the target grants combat advantage to you until the end of your next turn.

You deliver a swift smash to your opponent's head, surprising the foe with the hrutalit)' of your attack.

Encounter ♦ Martial, Weapon

Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn. Cunning Sneak: The target is stunned instead of dazed if you were hidden from the target when you made the attack.

Unerring Shot

Rogue Attack 17

Leaping Dagger Kick

Rogue Attack 1 7

You leap through the air, crashing into your foe and slashing at it. Encounter ♦ Martial, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Effect: You knock the target prone. Hit: 3[W] + Dexterity modifier damage. Artful Dodger: If you charged the target, it is dazed until the end of your next turn. Special: When charging, you can use this power in place of a melee basic attack.

From your hiding place,you deliver an attack. If you miss,you feel assuredyou'll strike your target next time.

Encounter ♦ Martial, Weapon Standard Action Ranged weapon

Requirement You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 3[W| + Dexterity modifier damage. Miss: You do not expend this power if you were hidden from the target when you made the attack.

UNUSUAL ROGUES

Some races fit well with the rogue class, making character building easy and intuitive, while other combinations require more work.

Ability Scores: Races that provide a bonus to Dexterity allow you to stick a 16 in your attack ability (which becomes an 18 after your racial adjustment), leaving you with plenty of points to invest in your class's secondary ability scores. For a race that doesn't provide such a boost, you can reduce other abilities to keep your accuracy on par. Luckily, most rogue builds depend on two abilities: Dexterity plus Strength, Intelligence, or Charisma. If a race doesn't grant a bonus to Dexterity, odds are the race will boost your secondary ability, which helps offset the cost of placing an 18 in your primary ability.

You can go with any ability array, but two stand out as the best for unusual rogues. The 18,13, 13,10,10, 8 array is good for rogues who gain a boost to a secondary ability, while 18,14,11,10, 10, 8 does the job for races that offer no bonus to any rogue abilities. For example, a dwarf brawny rogue, after modifiers from race, would have Str 14, Con 13, Dex 1 8, Int 10, Wis 1 2, Cha 8, while a dragonborn rogue would have Str 15, Con 10, Dex 18, Int 10, Wis 8, Cha 15. In both cases, the character doesn't suffer from reduced accuracy and still has a good secondary ability to use for Rogue Tactics.

Racial Traits: The traits of some races complement your rogue's tactics or open up new avenues for you to do what rogues are best at. An overview of some overlooked races for rogues follows.

Deva: At first glance, a deva seems to make an unlikely rogue, but the race does provide one significant advantage. Memory of a thousand lifetimes can mean the difference between wasting Sneak Attack during one round and slaying an enemy outright.

Dwarf: Slow, solid, and resilient, dwarves lend themselves to the defender role. However, with the right ability scores and careful attention to feat selection, you can make an effective dwarf rogue. Remember that even though your character functions as a striker, he or she has resilience like a defender. Your dwarf rogue enjoys balanced defenses, higher hit points, and isn't likely to be pushed around. You can combine two dwarf feats to increase your damage output: Choose Tunnel Stalker from Martial Power at 1 st level since it lets you use one-handed axes, hammers, and picks as light blades. Then at 2nd level, Dwarven Weapon Training gives you proficiency with the craghammer (Adventurer's Vault, page 9).

Goliath: Although unsubtle, a goliath rogue can be terrifying on the battlefield. With a high Strength and Constitution, your goliath can deliver punishing attacks while maintaining enough staying power to stand alongside the defenders. Stone's endurance lets your rogue shrug off enemy attacks as he or she maneuvers to land the killing blow.

Level 19 Daily Exploits

Merciless Cut

Rogue Attack 19

Blurring Assault Rogue Attack 19

Your blades lash out to strike anyone you pass as you dart across the battlefield.

Daily ♦ Martial, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Effect: You shift half your speed. Make the following attack against each enemy you move adjacent to. No enemy can be attacked more than once from a single use of this power.

Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage, and you knock the target prone.

Miss: Half damage.

Effect: You slide the target 1 square.

Demoralizing Shot Rogue Attack 19

Your shot strikes with such potency and accuracy that you daunt foes near the target of your attack. Daily ♦ Martial, Rattling, Weapon Standard Action Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 4[W) + Dexterity modifier damage. Miss: Half damage.

Effect: Each enemy within 3 squares of the target grants combat advantage until the end of your next turn and is pushed 1 square away from the target.

Hilt Slam Rogue Attack 19

You brutally slatn the blunt end of your weapon into your foe's head, sending the creature staggering.

Daily ♦ Martial, Weapon

Standard Action Melee weapon

Requirement: You must be wielding a light blade.

Target: One creature

Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage, and the target is stunned (save ends). You push the target 5 squares, and you grant combat advantage until the end of your next turn.

Miss: Half damage, and the target is dazed (save ends). You push the target 3 squares.

Maiming Strike Rogue Attack 19

You deliver a crippling strike that promises to leave your opponent hampered for a while.

Daily ♦ Martial, Weapon

Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 4|W] + Dexterity modifier damage. Effect: You knock the target prone. The target is slowed, cannot shift, and cannot charge (save ends all).

You slip up behind your enemy and slash across its back. Daily ♦ Martial, Reliable, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Effect: Before the attack, you shift your speed. Target: One creature Attack: Dexterity vs. Reflex

Hit: 4[W] + Dexterity modifier damage, and ongoing 10 damage (save ends).

Level 22 Utility Exploits

Clinging Shadows Rogue Utility 22

The shadows seem to follow your every step. Encounter ♦ Martial Minor Action Personal

Requirement: You must have concealment or total concealment.

Effect: Your concealment or total concealment lasts until the end of your next turn.

I Indomitable Agility

Rogue Utility 22 I

When you want to be free, no

force can stop you.

Daily ♦ Martial

Free Action Personal

Effect: You are no longer dazed, grabbed, immobilized, marked, restrained, or slowed. In addition, you shift your speed and can move through enemies' squares during the shift.

Killer's Instinct Rogue Utility 22

Sensing weakness inyour foe, you close the gap between you and it.

Encounter ♦ Martial Immediate Reaction Personal Trigger: An enemy you can see becomes bloodied Effect: You shift your speed and must end this shift closer to the triggering enemy. If you end this shift adjacent to the triggering enemy, it grants combat advantage to you until the end of your next turn.

I Somersault Dodge

Rogue Utility 22 1

You flip away from your foe as

its attack flics wide.

At Will ♦ Martial Immediate Reaction Personal Prerequisite: You must be trained in Acrobatics. Trigger: An enemy misses you with a melee or a ranged attack

Effect: You shift 2 squares.

Uncanny Aim Rogue Utility 2 2

Everything around you fades away momentarily as you focus on a distant target.

Encounter ♦ Martial

Minor Action Personal

Effect: You increase the normal range and the long range of your next ranged attack before the end of your turn by 20 squares.

Rogue Attack 23

Level 23 Encounter Exploits

Fell the Strong

Rogue Attack 23

Cutthroat's Rebuke

Rogue Attack 23

You slash at your foe and take up a defensive posture. You assure your foe that it will suffer dire consequences if it attacks you again.

Encounter ♦ Martial, Weapon

Standard Action Melee weapon

Requirement: You must be wielding a light blade.

Target: One creature

Attack: Dexterity vs. AC

Hit: 4|W] + Dexterity modifier damage.

Ruthless Ruffian: This power gains the rattling keyword. Effect: The next time the target makes a melee attack against you before the end of your next turn, you can make a melee basic attack against it as a free action. If your melee basic attack hits, you knock the target prone.

Your shot sinks into your foe. causing excruciating pain. Encounter ♦ Martial, Weapon Standard Action Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC

Hit: 3[W| + Dexterity modifier damage. The next time the target attacks before the end of your next turn, it takes damage equal to twice your Intelligence modifier. Cunning Sneak: The target grants combat advantage until the end of your next turn if you were hidden from it when you made the attack.

Killer's Retreat

Rogue Attack 2 3

Dazing Double Shot

Rogue Attack 23

A pair of carefully placed attacks causes your foes to hesitate. Encounter ♦ Martial, Weapon Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One or two creatures Attack: Dexterity vs. AC

Hit: 2|W] + Dexterity modifier damage, and the target is dazed until the end of your next turn. Artful Dodger: You shift 2 squares.

You jab your weapon into tender flesh, forcing the opponent to let you slip away.

Encounter ♦ Martial, Weapon

Standard Action Melee weapon

Requirement- You must be wielding a light blade.

Target: One creature

Attack: Dexterity vs. AC

Hit: 4[W] + Dexterity modifier damage, and if you were marked, you are no longer marked. You shift 2 squares. Cunning Sneak: You instead shift a number of squares equal to 1 + your Intelligence modifier, and you can make a Stealth check to become hidden after the shift.

Tendon Tear

Rogue Attack 2 3

You run your weapon across your foe's tendons, crippling the creature.

Encounter ♦ Martial, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Target- One creature Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage. You knock the target prone, and it is restrained until the end of your next turn.

Level 25 Daily Exploits

Astounding Assault Rogue Attack 25

Your prowess shocks your foe into hesitation and indecision. Daily ♦ Martial, Reliable, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC

Hit: 5|W| + Dexterity modifier damage, and you slide the target 5 squares. In addition, either the target takes a -10 penalty to attack rolls until the end of its next turn, or it is restrained (save ends).

Bounding Assault_Rogue Attack 25

You dash across the battlefield, ducking under and leaping over foes' attacks. Then you deliver a brutal attack against your enemy.

Daily ♦ Martial, Weapon

Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. Reflex Hit: 6[W] + Dexterity modifier damage. Miss: Half damage.

Special: When charging, you can use this power in place of a melee basic attack. The charge's movement does not provoke opportunity attacks.

Perfect Shot_Rogue Attack 25

With time and preparation, you can't miss.

Daily ♦ Martial, Weapon

Standard Action Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature granting combat advantage to you Effect: You hit the target and deal 4[W] damage.

Persistent Menace Rogue Attack 25

Slashing and stabbing, you haunt your enemy's every move. Daily ♦ Martial, Rattling, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage, and ongoing 20

damage (save ends). Miss: Half damage, and ongoing 10 damage (save ends). Effect: Until the end of the encounter, whenever you deal damage to the target, it takes a -2 penalty to saving throws until the end of your next turn.

Ricocheting Strike_Rogue Attack 25

Your attack is so powerful that it reverberates against nearby foes. Daily ♦ Martial, Weapon

Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Primary Target: One creature granting combat advantage to you

Primary Attack: Dexterity vs. AC Hit: 5|W] + Dexterity modifier damage. Miss: Half damage.

Effect: Make a secondary attack of the same attack type as the primary attack.

Secondary Target: One creature adjacent to the primary target

Secondary Attack: Dexterity vs. Reflex

Hit: Dexterity modifier damage, plus any Sneak Attack damage you dealt to the primary target.

Level 27 Encounter Exploits

Craven's Bane Rogue Attack 27

A mix of threats and slashes leaves your foe in fear and agony. Encounter ♦ Fear, Martial, Rattling, Weapon Standard Action Melee weapon

Requirement You must be wielding a light blade. Target One creature Attack: Dexterity vs. AC

Hit: 3(W] + Dexterity modifier damage. If this attack bloodies the target, it moves its speed away from you, taking the safest path possible.

Ruthless Ruffian: The target grants combat advantage until the end of your next turn.

Deflected Strike Rogue Attack 27

The enemy's attack misses you and hits an adjacent enemy instead as you dodge nimbly out of the way.

Encounter ♦ Martial, Weapon

Immediate Reaction Melee 1

Requirement You must be wielding a light blade.

Trigger: An enemy misses you with a melee attack, and a different enemy is adjacent to you Target The attacking enemy Attack: Dexterity vs. Will

Hit: The attack hits an enemy adjacent to you other than the target. You can add your Sneak Attack damage to the attack's damage, even if you have already used your Sneak Attack during this round.

Cunning Sneak: Both enemies grant combat advantage to you until the end of your next turn.

From Pebble to Boulder Rogue Attack 27

A stone from your sling strikes your foe between the eyes, causing it to fall to the ground, senseless. Encounter ♦ Martial, Weapon Standard Action Ranged weapon

Requirement: You must be wielding a sling. Target: One creature Attack: Dexterity vs. Fortitude

Hit: 2[W] + Dexterity modifier damage, and you knock the target prone. The target is stunned until the end of your next turn.

Killer's Gift

Rogue Attack 27

Kiss of Death

Rogue Attack 29

Your brutal attack semis your enemy staggering away from you. Encounter ♦ Martial, Weapon Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature from which you are hidden Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage, and you slide the target 1 square. The target is stunned until the end of your next turn.

Cunning Sneak: The number of squares you slide the target equals your Intelligence modifier.

Perfect Sniper

Rogue Attack 27

From the darkness, you carefully aim your shot and fire. Your foe glances around, but you're too well hidden for it to spot you.

Encounter ♦ Martial, Weapon Standard Action Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature from which you are hidden Attack: Dexterity vs. AC. If you have superior cover or total concealment, you remain hidden after the attack. Cunning Sneak: You remain hidden after the attack if you have any cover or any concealment. Hit: 5[W] + Dexterity modifier damage.

You promise death to a nearby foe. Then you take advantage of your allies' attacks to deliver it. Daily ♦ Martial, Stance Minor Action Personal

Requirement: You must be wielding a light blade. Effect: Choose one creature adjacent to you. Until the stance ends, whenever the chosen creature is adjacent to you and takes damage from a melee or a ranged attack while you are wielding a light blade, you can make a melee basic attack against it as a free action. In addition, your basic attacks against the target gain the rattling keyword.

Steel Nettle Rain

Rogue Attack 29

You dance deftly around your foe and deliver an attack that is like a thousand metal nettles against its flesh.

Daily ♦ Martial, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Effect: Before and after the attack, you move your speed. This movement does not provoke opportunity attacks from the target. Target: One creature Attack: Dexterity vs. AC Hit: 6[W] + Dexterity modifier damage. Miss: Half damage.

Sheathe the Blade Rogue Attack 27

You sheathe your weapon in your foe's flesh and then shove it away for your allies to finish off.

Encounter ♦ Martial, Weapon

Standard Action Melee weapon

Requirement: You must be wielding a light blade.

Target: One creature

Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage, and you push the target 1 square. The target gains vulnerable 10 to all damage until the start of your next turn.

Level 29 Daily Exploits

Killing Storm Rogue Attack 29

Your attacks rain down upon unsuspecting enemies, planting terror among your foes' ranks. Daily ♦ Fear, Martial, Weapon

Standard Action Area burst 2 within 10 squares

Requirement: You must be wielding a crossbow or a sling. Target: Each enemy in burst you can see Attack: Dexterity vs. AC

Hit: 4[W) + Dexterity modifier damage, and the target moves its speed away from the burst's origin square. The target grants combat advantage (save ends). Miss: Half damage.

Throat Cut Rogue Attack 29

You come out of hiding to inflict a fatal wound on your foe. Daily ♦ Martial, Weapon Standard Action Melee weapon

Requirement: You must be wielding a light blade. Target: One creature from which you are hidden Attack: Dexterity vs. Fortitude

Hit: 5[W] + Dexterity modifier damage, and ongoing 1 5

damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).

Treachery's Reward Rogue Attack 29

You throw out the notion of a fair fight when you launch a devastating attack from your hiding place. Daily ♦ Martial, Reliable, Weapon Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target One creature

Attack: Dexterity vs. AC. You can make two attack rolls and use the higher result if you are hidden from the target before the attack. In addition, if you are hidden and have superior cover or total concealment when you attack, you remain hidden after the attack. Hit: 6[W] + Dexterity modifier damage.

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