Your enemy doesn't see you until it's too late, and by then, you've left it a gaping wound to remember you by. Encounter ♦ Martial, Rattling, Weapon Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature from which you are hidden Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage. You shift 1 square. Cunning Sneak: You shift a number of squares equal to your Intelligence modifier, and you can make a Stealth check to become hidden.
Leg-Breaker Rogue Attack 7
You deliver a crushing strike to your enemy's limb that causes it to crumple in pain.
Encounter ♦ Martial, Rattling, Weapon Standard Action Melee weapon
Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Fortitude
Hit: 2[W] + Dexterity modifier damage. If the target moves 2 squares or more during its next turn, it takes damage equal to your Dexterity modifier. Brutal Scoundrel or Ruthless Ruffian: The damage the target takes for moving equals your Strength modifier + your Dexterity modifier.
By their nature, rogues sometime become involved in illicit activities. The class automatically grants access to Thievery, a skill that allows a character to pick pockets, unlock locks, and disable traps. Rogues also have access to Stealth, which helps them to move unseen In places they aren't supposed to be. Even if a rogue focuses on other aspects of the class, the abilities granted by Thievery and Stealth provide a skill set that is perfect for criminal pursuits.
Adventurers who are new to an area might be unaware of that region's laws. However, it's more likely that they
do know the legal customs in their location. They should be aware of what sorts of punishments they might face-maiming, execution, imprisonment, slavery, or other possibilities. Some societies have complex bureaucracies and codified laws. Others have few or no laws and are subject to the whims of the local warlord or bandits. Characters might be involved with outlaws or tyrants, or they might fight against them. The law of a society, or lack thereof, could be used as a great campaign vehicle for involving both principled and corrupt characters in the game.
Rogue Attack 7
You hit your foe in a vital spot, causing it to reel in pain.
Encounter ♦ Martial, Weapon Standard Action Ranged weapon
Requirement: You must be wielding a sling. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage. Cunning Sneak: The target grants combat advantage to you until the end of your next turn.
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