Master of Poisons

"The deadliest poison is the one you can't taste or smell."

Prerequisite: Rogue

Few people respect the business of poisons. Among the mighty, poison is considered a weapon of the weak and a dishonorable tool at best. Yet to whom do the mighty and the wealthy turn when they are in need of discrcet murder? You, of course, and you're happy to oblige. You never advertise your talents; it wouldn't do for word to spread about your skills. Through prudent inquiries, people in need have a way of finding you. No problem is too big or well protected for your techniques to work, assuming you have enough time and your client has enough gold.

Along with your success comes a raft of enemies. Your victims leave behind friends and relatives seeking revenge. Do they chase after the one who paid you? It would be simpler if they did. Instead, these pursuers come to the one who caused their comrade's end, and that person is you.

Poisoning is a subtle and dangerous art, and a few narrow escapes from angry vengeance-seekers have taught you that discretion is key. Even among your companions, you keep a low profile. It's best to keep your methods of dealing with enemies hidden. However, when you slip a little venom on a blade and the foe falls to the ground, tongue black and neck swol len, your comrades won't look too closely when that act saves them from harm.

Master of Poisons Path Features

Poison Maven (11th level): Whenever you make a poison weapon attack against an enemy, you gain a bonus to the damage roll equal to your Intelligence modifier. In addition, any enemy suffering a poison effect grants combat advantage to you.

Venomous Action (11th level): When you spend an action point to make a weapon attack and hit, one target of the attack takes ongoing 10 poison damage (save ends).

Acidic Poisons (16th level): Ongoing poison damage you deal ignores resistance to poison.

Master of Poisons Exploits

Blinding Dust Master of Poisons Attack 11

You spray a handful of poisonous dust into the air, blinding your enemies.

Encounter ♦ Martial, Poison Standard Action Close blast 3

Target: Each creature in blast Attack: Dexterity + 4 vs. Fortitude

Level 21: Dexterity + 6 vs. Fortitude Hit: 2d6 + Dexterity modifier poison damage, and the target is blinded until the end of your next turn.

Persistent Poison Master of Poisons Utility 1 2

Just when an enemy thinks it has beatenyour attack,your poison proves effective after all.

Encounter ♦ Martial

Immediate Interrupt Close burst 10

Trigger: An enemy within 10 squares of you saves against a poison effect Target: The triggering enemy in burst Effect: The target fails the saving throw.

Insidious Attack Master of Poisons Attack 2 0

The poison delivered by your weapon Jills your enemy with crippling pain that ravages its system when it tries to act. Daily ♦ Martial, Poison, Weapon Standard Action Melee or Ranged weapon

Requirement: You must be wielding a crossbow or a light blade. Target: One creature Primary Attack: Dexterity vs. Reflex Hit: 3|W| + Dexterity modifier damage, and make a secondary attack against the target. Secondary Attack: Dexterity vs. Fortitude Hit: The target takes ongoing 1 5 poison damage, and whenever the target moves more than 2 squares during its turn or makes an attack, it takes 5 poison damage after the attack is resolved (save ends both). Miss: 3[W] + Dexterity modifier damage.

Was this article helpful?

0 0

Post a comment