You can select the following class features instead of another option, such as the ones presented in the Player's Handbook or Martial Power. You need not pick the shadowy rogue build to select these features.
When you choose an option for Rogue Tactics, you can select the following option.
The presence of thieves' guilds offers a way to involve rogues in the intrigues of cities. The members of such organizations are often grouped by profession, such as assassin, trapsmith, or pickpocket. A guild is sometimes segmented based on its members' fighting styles or other dominant characteristics. It might be easiest to represent this sort of division in terms of builds. Specific guilds use similar fighting styles to rogue builds, such as the brutal scoundrel or artful dodger.
Another way to differentiate guilds is based on combat styles. A number of the combat styles in this book are appropriate for rogues, including Harrowing Swarm, Leaf Runner, Midnight Blade, Mountain Thunder (for the cutthroat build), Red Cloak, and Silent Shot.
Cunning Sneak: You don't take a penalty to Stealth chccks for moving more than 2 squares, and you take a -5 penalty instead of a -10 penalty to Stealth checks for running.
If you end a move action at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any covcr, except for cover provided by intervening allies.
This class feature replaces the Rogue Weapon Talent class feature.
Sharpshooter Talent: Choose crossbows or slings. You gain a +1 bonus to attack rolls with any weapon of the chosen group.
You gain Far Shot (Player's Handbook, page 195) as a bonus feat, even ifyou don't meet the prerequisites.
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