Rogue Attack 7
You jam your weapon into your foe's fool, pinning it to the ground.
Encounter ♦ Martial, Weapon Standard Action Melee weapon
Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and the target is restrained until the end of your next turn.
Rogue Attack 9
You launch yourself at your foe in a display of aerial finesse. The creature stands awestruck until you sink your weapon into it.
Daily ♦ Martial, Weapon Standard Action Melee weapon
Requirement: You must be wielding a light blade. Effect: Before the attack, you move your speed and can make an Athletics check to jump with a +10 bonus to the check. You do not provoke opportunity attacks during the jump. Target: One creature
Attack: Dexterity vs. Reflex. The target grants combat advantage to you for the attack if you jumped 3 squares or more before the attack. Hit: 3[W] + Dexterity modifier damage. Miss: Half damage.
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