Sly Charge Rakehell Duelist Encounter 11
Rather than run into your waiting enemy, you flick a small weapon at it first to distract it asyou rush in.
Encounter ♦ Martial, Weapon Standard Action Melee weapon
Effect: You charge and make the following attack in place of a melee basic attack. If you're wielding a light thrown weapon, you can make a ranged basic attack against the target with that weapon as a free action before the charge. If the ranged attack hits, the target grants combat advantage to you until the start of your next turn. Target: One creature Attack: Strength vs. AC
Hit: 2[W| + Strength modifier damage. If you have combat advantage against the target, the attack deals extra damage equal to your Dexterity modifier.
Main Gauche Parry Rakehell Duelist Utility 12
Lesson twenty-three of the tempest technique—a well-timed parry with a light blade can save life and loin.
Encounter ♦ Martial Immediate Interrupt Personal
Requirement: You must be wielding two melee weapons, one of which is a light blade that has the off-hand property. Trigger: An enemy hits you with a melee attack Effect: You gain a +4 bonus to AC and Reflex until the start of your next turn.
Stay Mobile Rakehell Duelist Attack 20
You (iiirt in to deliver a stinging blow to your enemy, then spring back out of harm's way.
Daily ♦ Martial, Weapon Standard Action Melee weapon
Target: One creature Attack: Strength vs. AC Hit: 4[W1 + Strength modifier damage. Effect: Until the end of the encounter, whenever the target misses you with a melee attack, you can shift 1 square as a free action.
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