You block your foe's attack with a quick slam of your shield's edge, striking a powerful blow in the process.
Encounter ♦ Martial
Immediate Interrupt Melee 1
Requirement: You must be using a shield.
Trigger: An enemy adjacent to you hits or misses you with a close or a melee attack Target: The triggering enemy Effect: The target takes a -4 penalty to the attack roll. Attack: Strength + 2 vs. Fortitude
Level 77: Strength + 4 vs. Fortitude Hit: 2d6 + Strength modifier damage.
You vank your grabbed foe across the battlefield. Upon reaching your destination, you slam it to the ground. Encounter ♦ Martial, Weapon Standard Action Melee 1
Target: One creature grabbed by you Effect: You move your speed. For each square you move, you slide the target 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the target during this movement. Attack: Strength vs. Fortitude (unarmed) Hit: 1 [W] + Strength modifier damage, and you knock the target prone. If the target is adjacent to blocking terrain, add your Dexterity modifier to the damage.
You whirl your main weapon in an overhead cut that forces your foes to step back. You then follow up with your other weapon. Encounter ♦ Martial, Weapon Standard Action Close burst 1
Requirement: You must be wielding two melee weapons. Primary Target: Each enemy in burst you can see Primary Attack: Strength vs. Reflex (main weapon) Hit: You push the primary target 1 square. Effect: You shift 1 square and make a melee secondary attack. Secondary Target: One creature targeted by the primary attack
Secondary Attack: Strength vs. AC (off hand weapon) Hit: 2[W| + Strength modifier damage.
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