Snow Tiger Attack 20
You dive into the middle of your foes, slashing wildly with your blades. The sheer speed and ferocity of your attack terrifies enemies that survive it. Daily ♦ Fear, Martial, Weapon Standard Action Close burst 2
Requirement: You must be wielding two light blades. Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 3[W1 + Strength modifier damage. Miss: Half damage.
Effect: Until the end of your next turn, each target you hit takes a penalty to attack rolls equal to the number of targets you hit with this power.
You hurl yourself at your enemy with knives raised, dragging your foe to the ground before falling upon it with a deadly strike. Encounter ♦ Martial, Weapon Standard Action Melee weapon
Requirement: You must be wielding two light blades. Target: One creature
Primary Attack: Strength vs. Fortitude (main weapon) Hit: 2[W] + Strength modifier damage, and you knock the target prone. You can fall prone and make a secondary attack against the target.
Secondary Attack: Strength vs. AC (off-hand weapon) Hit: 2[Wj + Strength modifier damage, and the target is dazed until the end of your next turn. Special: When charging, you can use this power in place of a melee basic attack.
"You can talk of honor 'tilyou're blue in the face, but buddy, it's about winning. At the end of the day, what matters is thatyou're breathing."
The rogue is a scoundrel who is not above using dishonorable tactics and deception to defeat foes. You might be a shadowy killer who lies in wait, looking for an opportune time to strike. Or you could unnerve enemies through threats or cutting wit before delivering on your cruel promises.
You are an expert at spotting enemy weaknesses. What separates rogues from other adventurers is their ability to exploit opportunities and vulnerabilities. You might find your moment when an enemy focuses its attention on a defender, or perhaps you instead lurk unseen until an enemy lowers its guard. When the opportunity finally arises, you dispatch the unwary creature with a quick slip of the knife or a twang ofyour crossbow.
This chapter broadens the options available to the rogue class, adding new powers for class builds presented in the Player's Handbook and in Martial Power. In this chapter, you'll find the following material.
♦ New Build: For those who prefer to lurk on the battle's fringes, the shadowy rogue is built to slip in and out of sight and find the opportune moment to strike.
♦ New Class Features: The Cunning Sneak class feature gives you a new tactical option for your rogue. In addition, you'll also discover a class feature to make yourself more skilled with crossbows or slings.
♦ New Powers: With nearly one hundred new powers, this chapter has something for every kind of rogue, from tricksters and aerialists to cutthroats and brawny rogues. Many of the powers support the shadowy rogue build.
♦ New Paragon Paths: Eight new paragon paths provide ways to tailor your rogue's abilities. These paths include the blade bravo, the jack-of-all-trades, and the red cloak.
Player's Handbook presents the brawny rogue and the trickster rogue. Martial Power offers the acrialist rogue and the cutthroat rogue. This chapter adds the shadowy rogue, a build for rogues who strike from the shadows or while hunkered down behind cover.
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