Stealthy Escape

Ranger Utility 6

You slip into the shadows, too smoothly for anyone to notice. Daily ♦ Martial

Free Action Personal

Prerequisite: You must be trained in Stealth. Trigger: You make a Stealth check and dislike the result Effect: Reroll the Stealth check with a bonus equal to your Wisdom modifier. You can use the higher of the two rolls. If the second result is lower than the first, you do not expend this power.

A brush with your off-hand weapon marks a spot on your en emyfor a more accurate thrust from your main weapon.

Encounter ♦ Martial, Weapon Standard Action Melee weapon

Requirement: You must be wielding two melee weapons. Target: One creature

Primary Attack: Strength vs. Reflex (off-hand weapon) Hit: 1 [W] damage. Make a secondary attack against the target. You ignore any attack roll penalties to the secondary attack.

Secondary Attack: Strength vs. AC (main weapon) Hit: 2[W] + Strength modifier damage.

Fetch

After your weapon strikes a foe, your beast grabs the creature and drags it away.

Encounter ♦ Beast, Martial, Weapon Standard Action Ranged weapon (beast 1)

Requirement: You must be wielding a thrown weapon. Target: One creature adjacent to your beast companion Attack: Strength vs. AC (thrown weapon) Hit: 2[W] + Strength modifier damage, and your beast companion makes a secondary attack against the target. Secondary Attack: Beast's attack bonus vs. AC Hit: Your beast companion shifts a number of squares equal to your Wisdom modifier and pulls the target adjacent to it.

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