Fighter Utility 16
You twist your body like a contortionist, escaping even the tightest restraints. At-Will ♦ Martial Move Action Personal
Prerequisite: You must be trained in Athletics. Requirement: You must be grabbed. Effect: You attempt to escape a grab and gain a +5 bonus to the Athletics check to escape. If you escape, you can shift half your speed instead of the normal 1 square.
You pick up the enemy you are grappling and run it headfirst into another foe.
Encounter ♦ Martial, Weapon Standard Action Melee 1
Target: One creature grabbed by you Effect: You move your speed, pulling the target with you. The target remains grabbed, and you do not provoke an opportunity attack from the target for this movement. Attack: Strength vs. Fortitude (unarmed) Hit: 2[W] + Strength modifier damage, and you knock the target prone. If the target is adjacent to one or more of your enemies, it takes extra damage equal to 2 + your Dexterity modifier, and the enemies it is adjacent to are also knocked prone.
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