Ultimate Confrontation

You study your foe's movements, and as combat grows fiercer, your knowledge allows you to deliver deadlier blows with each hit.

Daily ♦ Martial, Weapon

Standard Action Ranged weapon

Target: One creature designated as your quarry

Attack: Dexterity vs. AC

Hit: 4[W] + Dexterity modifier damage.

Miss: Half damage.

Effect: Until the target is no longer your quarry, whenever you hit the target with a melee attack, you deal 1 [W] extra damage. The extra damage increases by 1 [W] each time you hit the target with a melee attack, up to a maximum of S|W] extra damage. If you miss the target with a melee attack, the extra damage decreases to 1 [Wj.

Ranger Attack 29

The important arrow in your quiver is the one that finishes your foe.

Daily ♦ Martial, Weapon Standard Action Ranged weapon

Target: One creature Attack: Dexterity vs. AC

Hit: 6[W] + Dexterity modifier damage. If you reduce the target to 0 hit points, this power is not expended. Miss: Half damage.

Ranger Attack 29

SO YOU WANT TO

The ranger is a striker, a character who Is best at dealing large amounts of damage to a single enemy. In a way, the ranger is two classes: a Dexterity-based class that uses ranged attacks, and a Strength-based class that fights in melee. When creating a character, mixing these two approaches might end up making your character inefficient. To make It easier to play a ranger that switches between ranged and melee combat, this book introduces ranged powers based on Strength and melee powers based on Dexterity.

If you choose to play a Strength-based ranger, you have the two-blade, marauder, and beastmaster (from Martial

PLAY A RANGER?

Power) builds to draw from. These builds focus on melee combat, although a few of the marauder powers are ranged attacks. Choose heavy thrown weapons, because they let you use Strength for attack rolls and damage rolls with ranged basic attacks.

As a Dexterity-based ranger, you should choose the archer or the hunter build. If you think your character will see a lot of melee combat, choose the Melee Training feat from Player's Handbook 2. With this feat, you can make melee basic attacks using Dexterity instead of Strength.

NEW PARAGON PATHS

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