Ultimate Confrontation

You study your foe's movements, and as combat grows fiercer, your knowledge allows you to deliver deadlier blows with each hit.

Daily ♦ Martial, Weapon

Standard Action Ranged weapon

Target: One creature designated as your quarry

Attack: Dexterity vs. AC

Hit: 4[W] + Dexterity modifier damage.

Miss: Half damage.

Effect: Until the target is no longer your quarry, whenever you hit the target with a melee attack, you deal 1 [W] extra damage. The extra damage increases by 1 [W] each time you hit the target with a melee attack, up to a maximum of S|W] extra damage. If you miss the target with a melee attack, the extra damage decreases to 1 [Wj.

Ranger Attack 29

The important arrow in your quiver is the one that finishes your foe.

Daily ♦ Martial, Weapon Standard Action Ranged weapon

Target: One creature Attack: Dexterity vs. AC

Hit: 6[W] + Dexterity modifier damage. If you reduce the target to 0 hit points, this power is not expended. Miss: Half damage.

Ranger Attack 29


The ranger is a striker, a character who Is best at dealing large amounts of damage to a single enemy. In a way, the ranger is two classes: a Dexterity-based class that uses ranged attacks, and a Strength-based class that fights in melee. When creating a character, mixing these two approaches might end up making your character inefficient. To make It easier to play a ranger that switches between ranged and melee combat, this book introduces ranged powers based on Strength and melee powers based on Dexterity.

If you choose to play a Strength-based ranger, you have the two-blade, marauder, and beastmaster (from Martial


Power) builds to draw from. These builds focus on melee combat, although a few of the marauder powers are ranged attacks. Choose heavy thrown weapons, because they let you use Strength for attack rolls and damage rolls with ranged basic attacks.

As a Dexterity-based ranger, you should choose the archer or the hunter build. If you think your character will see a lot of melee combat, choose the Melee Training feat from Player's Handbook 2. With this feat, you can make melee basic attacks using Dexterity instead of Strength.


Was this article helpful?

0 0

Post a comment