"Bring me vengeance, oh gods, and make my enemies pay in blood."

Prerequisite: Rogue

You have been called different names-killer, murderer, assassin-but none fit as nicely as whisperknife does. You kill, but not for wealth and rarely for sport; you kill for vengeance. In a perfect world, everyone would die from old age, but this isn't a perfect world. Accidents happen, and wars claim soldiers and innocents alike. Murderers snuff out lives on a whim or with cold calculation, and the world keeps on turning. Souls wriggle free from their meat to find whatever awaits them in the Raven Queen's frigid embrace. And who stands for these victims? Who protects the people whom justice ignores? You.

You're a vigilante, taking up the cause of those who can't find justice. You use your talents to hunt down anyone who perpetrates crimes. You offer no mercy or quarter, only the whispered name of the wronged party and the silent slash of your blade.

Your preferred weapons are daggers, whether thrown or held. You can hide them on your person and retrieve them with ease. A dagger's short blade allows you to be close enough to your prey to explain why it has to die. And when you've said what you need to say, you can watch as the life goes out of your victim's eyes.

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Whisperknife Path Features

Dagger Threat (11th level): You don't provoke opportunity attacks when you make ranged attacks t with a light blade.

In addition, you gain Quick Draw (Player's Hand- 0 book, page 200) as a bonus feat, even ifyou don't meet the prerequisites.

Razor Action (11th level): When you spend an action point to attack with a light blade, each enemy adjacent to you takes damage equal to your Dexterity modifier.

Advantageous Positioning (16th level): While you are adjacent to a Medium or larger enemy, you gain a +2 bonus to AC against ranged attacks, and you don't grant combat advantage to creatures flanking you.

Whisperknife Exploits

Vengeance's Pursuit Whisperknife Attack 11

After slashing your foe. you flip the knife in your hand and prepare to throw it.

Encounter ♦ Martial, Rattling, Weapon Standard Action Melee weapon

Requirement: You must be wielding a dagger. Target: One creature Attack: Dexterity vs. AC Hit: 2|W] + Dexterity modifier damage. Effect: The first time the target moves or makes an attack that doesn't include you as a target before the start of your next turn, you can make a ranged basic attack against the target as a free action. The target grants combat advantage to you for this attack.

Whispered Vengeance Whisperknife Utility 12

Wlien an ally suffers from an enemy's attack, your thirst for vengeance impels you to close the distance and make your foe pay for the transgression. Encounter ♦ Martial Immediate Reaction Personal

Trigger: An enemy hits an ally you can see with a melee attack Effect: Until the end of your next turn, you gain a +2 power bonus to speed and a +2 power bonus to attack rolls against the triggering enemy.

Hateful Knives Whisperknife Attack 20

Leaping at your foe, you slash it so badly that it stumbles back in fear.

Daily ♦ Fear, Martial, Weapon

Standard Action Melee or Ranged weapon

Requirement: You must be wielding a dagger.

Target: One creature

Primary Attack: Dexterity vs. AC

Hit: 4[W] + Dexterity modifier damage, and you push the target 3 squares. You then shift 3 squares to a square adjacent to the target and make a secondary attack against it. Secondary Attack: Dexterity vs. Will Hit: The target grants combat advantage to you until the end of the encounter.

Miss: The target grants combat advantage to you (save ends). Miss: Half damage.

"Aggression and hard fighting have their place, but they don't always result in victory. I do not wade headlong into combat without a strategy."

CHAPTER 4 I Warlord

"Aggression and hard fighting have their place, but they don't always result in victory. I do not wade headlong into combat without a strategy."

A warlord has many forms: the aggressive and reckless leader, the canny battle captain, the brilliant strategist, the willful commander. Each warlord masters a different set ofleadership techniques that represents his or her command style. Through a combination of courage, skill at arms, sound strategy, and insight, the warlord inspires confidence and vigor among his or her comrades.

As a leader, you understand that each person has a role to play on the battlefield. You could be the kind of commander who follows instinct and intuitively understands the ebb and flow of combat. You might employ stealth and guile, letting sleeping dragons lie and avoiding fruitless conflicts. Or perhaps you lead through courage and ferocity, challenging enemy leaders to meet you in single combat. Regardless of the type of warlord you are, your insights help arm your companions with the weapons to overcome any obstacle.

This chapter broadens the options available to the warlord class, adding new powers for class builds presented in the Player's Handbook and in Martial Power. In this chapter, you'll find the following material.

♦ New Builds: Rely on your instincts to outwit your enemies as an insightful warlord, or succeed through maneuver and missile fire as a skirmish ing warlord.

♦ New Class Features: Explore new class features, such as the ability to boost your allies' senses, wear shields, increase your allies' defenses, improve the position of your troops, and wield ranged weapons.

♦ New Powers: Outsmart your foes with tactical insights and protect your allies with your battle intuition. On the other hand, if you are without caution, you might instead charge into enemy ranks and unnerve foes with your fury and audacity.

♦ New Paragon Paths: Exploit your natural leadership with one of eight paragon paths. Lead a band of ruthless warriors as a prince of knaves, study the art of command as a white raven, or trust to fate and luck as a captain of fortune.

CHAPTER 4 I Warlord


Tlie Player's Handbook presents the inspiring warlord and the tactical warlord. Martial Power offers the bravura warlord and the resourceful warlord. This chapter adds the insightful warlord and the skirmishing warlord. Many of the new powers introduced in this book are intended for one of these new warlord builds.

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