All Out Grapple and Strike

Martial artists and brawlers often grab opponents and pull them into thrusting attacks. Such strikes are powerful and hard to avoid. Examples include yanking a head into a Knee Strike (famous in Bando and Muay Thai), throwing an Uppercut in a clinch (illegal but common in Boxing), and pulling someone onto a knife. The perks Clinch (p. 51) and Neck Control (p. 50) are handy here!

This is an All-Out Attack (Double). Use the first attack to grapple your rival. If it works, he'll suffer the standard defense penalties against the ensuing strike; see Defense While Grappling (pp. 121-122).

Your second attack can be a strike with anything except the arm(s) used to grapple. This is a close-combat attack. If you use a weapon longer than reach C, see Long Weapons in Close Combat (p. 117).

If the grapple works and you hit the grappled location with a thrusting attack, your strike gets the damage bonus for All-Out Attack (Strong). This also applies to blows to the groin, spine, or vitals if grappling the torso; the eye, jaw, or nose if grappling the head; or an artery or joint if grappling a location containing such a target. You may retain your grapple after striking or relinquish it immediately.

Use these rules only on the turn when you initiate your grapple. You must All-Out Attack to grapple and receive bonus damage. To brutalize an adversary you grappled on an earlier turn, use All-Out Attack (Strong).

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