100 points

You're a silent killer. You might be a ninja, a government agent, a hired hit man, or a dangerous nutcase with an agenda. Whatever your motivations, you've chosen the martial arts as your tool. Unarmed combat is valuable for taking out targets that would never let a weapon get near, while "traditional" weapons - bows, knives, etc. - are quieter and less random than firearms or explosives. The trick is to get close enough . . . and you're an expert at that.

Attributes: ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0]. Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50

Advantages: 20 points chosen from among DX +1 [20], IQ +1 [20], Per +1 to +4 [5/level], Acute Senses (any) 1-5 [2/level], Alternate Identity (Illegal) [15] or Zeroed [10], Cultural Familiarity [1/culture], Danger Sense [15], Honest Face

[1], Night Vision 1-9 [1/level], Perfect Balance [15], Peripheral Vision [15], Style Familiarity (any) [1/style], or Style Perks [1/perk].

Perks: Style Familiarity (own style) [1]. Disadvantages: -20 points chosen from among Duty (Agency, clan, or guild; Extremely Hazardous; 12 or less) [-15] or (15 or less) [-20], Greed [-15*], Intolerance (Nation or other large group) [-5], Obsession (Assassinate a particular target) [-5*], Secret (Professional assassin) [-20], Sense of Duty (Clan or guild) [-5], or Social Stigma (Criminal Record) [-5]. • Another -20 points chosen from among Bloodlust [-10*], Callous [-5] or Low Empathy [-20], Code of Honor ("Stay bought") [-5], Light Sleeper [-5], Loner [-5*], Nightmares [-5*], No Sense of Humor [-10], Paranoia [-10], or Trademark [-5, -10, or -15].

Primary Skills: Either Disguise (A) IQ+2 [8]-14 or Stealth (A) DX+2 [8]-14. • Also spend 20 points in the skills and techniques of a combat style (see Chapter 5). Secondary Skills: Pick four of Forced Entry (E) DX+1 [2]-13; Climbing (A) DX [2]-12; Camouflage or Savoir-Faire (Servant), both (E) IQ+1 [2]-13; Acting, Electronics Operation (Security), Fast-Talk, Holdout, Lockpicking, Shadowing, or Traps, all (A) IQ [2]-12; or Poisons (H) IQ-1 [2]-11.

Background Skills: Choose three of Area Knowledge (any) or Savoir-Faire (Mafia), both (E) IQ [1]-12; or Armoury (Melee Weapons or Missile Weapons), Explosives (Demolition or Fireworks), or Streetwise, all (A) IQ-1 [1]-11.

* Multiplied for self-control number; see p. B120. Lens

Cinematic (+100 points): Add 80 points chosen from among Blunt Claws [3], Combat Reflexes [15], Cultural Adaptability [10], Damage Resistance 1-2 (Partial, Hands, -40%; Tough Skin, -40%) [1-2], Enhanced Time Sense [45], Extra Attack 1 or 2 (Multi-Strike, +20%) [30 or 60], Forceful Chi 1-4 [15/level], Gizmos (Only for style, -20%) [4/level], Heroic Archer [20], Innate Attack [Varies], Social Chameleon [5], Striker (Crushing) [5], Trained by a Master [30], or Weapon Master [20-45]. You must take either Trained by a Master or Weapon Master!

• Add 20 points in your style's cinematic skills (and prerequisites); Invisibility Art, Light Walk, and Lizard Climb are useful for stalking victims.


Customization Notes

Styles: Ninja should know Taijutsu (pp. 202-203) and at least one of Kenjutsu (pp. 173-175), Kusarijutsu (p. 179), Kyujutsu (pp. 179-180), or Shurikenjutsu (pp. 195-197); those in B-movies often practice Kobujutsu (p. 178). Dagger Fighting (p. 155) or Shortsword Fighting (p. 195) would serve realistic assassins well in any pre-modern setting. Modern government agents are typically taught a form of Military Hand-to-Hand (pp. 182-185). Cinematic killers occasionally eschew weapons for aggressive styles, such as Bando (pp. 151-152) and Muay Thai (pp. 185-186), or those with lethal pressure-point attacks, like Chin Na (p. 154), Hwa Rang Do (pp. 163-164), and Kalaripayit (pp. 168-169).

Style Lenses: Traditional ninja need no lens. "Military" makes sense for a modern government agent, while "Street" suits a mob hit man or suspense-movie nutcase.

Self Defense For Women

Self Defense For Women

Stay Safe & Kick Butt Using Real-Life Self Defense Methods! No matter where you go or end up, you never know where there might be some element of danger lurking which is why it's crucial to know how to protect yourself in dangerous situations!

Get My Free Ebook

Post a comment