see p. B179

This skill is valuable to martial artists who wish to "fight through" pain and fatigue. In a cinematic campaign, the GM may want to replace the mandatory (20 - skill) seconds of concentration with a variable concentration time and apply the time-based modifiers used for Breaking Blow and Power Blow: -10 if used instantly, dropping to -5 after a turn of concentration, -4 after two turns, -3 after four turns, -2 after eight turns, -1 after 16 turns, and no penalty after 32 turns.

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