Average

Default: Karate-1.

Prerequisite: Karate; cannot exceed Karate skill.

Certain hand strikes use unusual striking surfaces: the edge of the hand, a single protruding knuckle, a claw-shaped fist, etc. These do extra damage to fleshy or fragile targets at the cost of being much more vulnerable to injury when striking a hard surface such as armor or bone. Roll against Exotic Hand Strike to hit. Standard hit location penalties apply. Damage is thrust crushing plus Karate bonuses. Hurting Yourself (p. B379) applies if your target has any DR - not just DR 3+.

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