Default: Acrobatics-6.

Prerequisite: Acrobatics; cannot exceed Acrobatics skill.

This represents training at quickly regaining your feet in a fight; see Acrobatic Stand (p. 98) for details. A successful roll lets you go from lying down to standing as a single Change Posture maneuver; on a critical success, you do so as a "step." Failure means you go to a sitting posture. Critical failure leaves you lying down, wasting your turn.

You can also use Acrobatic Stand to go from crawling or sitting to standing as a step. In this case, failure means you stand as a Change Posture maneuver, not as a step. Critical failure means you fall down!

Modifiers: A penalty equal to your encumbrance level.

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