Campaign Themes

After choosing a realism level and setting for his campaign, the GM should lend some thought to its tone. What's its focal point, if any? What sorts of roles do the PCs play? In short, what's the theme?

Some campaigns have no real theme. The GM creates the setting, the players generate their characters, and then the heroes drift from adventure to adventure. This tends to give the campaign an amorphous feeling unless the GM is exceptionally skilled at thinking on his feet or the players really want a mindless slugfest (which can be fun ... for a while).

The gaming group that feels that a campaign should be like a collaborative novel (or series), with some sort of central plot, will probably prefer something more focused. The GM can either choose a theme based on the PCs his players create or select it beforehand and restrict the character types to those that fit. Below are several possibilities.

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