Character Templates

Below are templates for character types especially suitable as PCs in Martial Arts games. To use a template, simply pay its point cost, choose any options left open on the template, and note what abilities this gives you. To customize your PC, spend your remaining points - and any additional points from quirks or personal disadvantages - on whatever you like (subject to GM approval). See How to Use Character Templates (p. B258) for details.

Each template sets aside points for a martial-arts style but doesn't list the individual abilities to spend them on. To customize the character, choose a style from Chapter 5 and spend these reserved points on its components, as explained under Components of a Style (pp. 141-143). The template's "Customization Notes" section suggests especially suitable styles, along with appropriate "style lenses" from Choosing a Style (pp. 144-146).

Only Contender (p. 32), Instructor (pp. 34-35), Monk (p. 36), and Student (pp. 38-39) portray "career" martial artists. All of the remaining templates give traits for heroes who work at occupations where martial-art experience could be useful. These don't depict typical members of those professions, but unusual people who've chosen to invest a lot of time in martial-arts training, either for reasons of personal philosophy or to impress potential employers.

The base templates assume a 100- to 150-point realistic game. However, each has one or two "lenses" that convert it into a template suitable for a 200- to 250-point cinematic campaign. The GM should use the higher end of these point ranges if he wants the PCs to be naturally gifted and well-trained, as the templates keep attributes modest (between 10 and 13) and focus on skills. As well, the Instructor template is intended for a master - someone who is by definition better than most martial artists - and calls for closer to 200 points in a realistic game or 300 points in a cinematic one.

Remember that templates are neither required nor prescriptive. You can use them "as is," alter them, or ignore them and create a PC from whole cloth. But even if you choose to ignore them, they're worth skimming for ideas that could help you with your character concept.

The Ultimate Karate Bible

The Ultimate Karate Bible

Stop being the victim. Long lost manuscript will show you exactly how to humiliate your enemies with a few secret moves. Stop for a minute and picture this you're walking home alone one night. It's just a regular night like any other and you are eager to get home.

Get My Free Ebook

Post a comment