Close Combat and Body Morphology

The combat rules in the Basic Set, while generic, occasionally assume an upright humanoid with two arms, hands, legs, and feet (or equivalent body parts). Traits that alter your body away from this norm change how certain rules work - especially for grapples, pins, and close-combat techniques!

Below are notes on the combat effects of selected physiological traits. Anything not mentioned here either has no appreciable effect or uses the rules for the traits it includes (e.g., Quadriplegic combines Lame and No Fine Manipulators). In general, if a body part is missing, you can't use techniques that require it and are immune to enemy techniques that target it.

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