Defensive Attack

This represents a cautious "probing" attack made from a full guard position, such as a jab with a thrusting weapon (including a fist or foot) or a quick, light tap with a swung one. The fighter must use a ready melee attack. He gets -2 damage or -1 damage per die, whichever is worse, but enjoys improved active defenses - see below. If he attempts to grab or grapple, his target gets +1 to defend.

Movement: Step. Movement can come before or after the attack.

Active Defense: Any. Before the attacker rolls, he must select a defensive benefit. If he attacks with a balanced weapon (including a hand or a shield), he may choose either + 1 to Parry with one of his weapons or +1 to Block. He can assign the bonus to the weapon he's striking with. If he attacks with an unbalanced weapon (one with "U" in its Parry statistic), he may claim +1 to Parry or Block with a different weapon, or opt to parry with the same weapon, at no bonus, despite using it to attack. If he kicks, he gets no Block or Parry bonus but +2 on rolls to avoid a Leg Grapple (p. 76) and on DX rolls to avoid falling.

The Ultimate Karate Bible

The Ultimate Karate Bible

Stop being the victim. Long lost manuscript will show you exactly how to humiliate your enemies with a few secret moves. Stop for a minute and picture this you're walking home alone one night. It's just a regular night like any other and you are eager to get home.

Get My Free Ebook


Post a comment