You may substitute Acrobatics for DX when evading during a Move maneuver (see Evading, p. B368). Specify what you're doing: tumbling between your foe's legs, rolling over his shoulder, etc.

If your high-jump distance - with any bonus for running but halved for use in combat - exceeds your opponent's height, you can try to evade by leaping over him. In this case, use Jumping in place of DX.

In either case, if you win the Quick Contest, you evade and can continue moving. If you tie, your foe stops you. But if you lose, you fail to evade and take +1 damage if your foe manages to hit you before your next turn - you leapt right into his attack!

The Ultimate Karate Bible

The Ultimate Karate Bible

Stop being the victim. Long lost manuscript will show you exactly how to humiliate your enemies with a few secret moves. Stop for a minute and picture this you're walking home alone one night. It's just a regular night like any other and you are eager to get home.

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