Evading

You may substitute Acrobatics for DX when evading during a Move maneuver (see Evading, p. B368). Specify what you're doing: tumbling between your foe's legs, rolling over his shoulder, etc.

If your high-jump distance - with any bonus for running but halved for use in combat - exceeds your opponent's height, you can try to evade by leaping over him. In this case, use Jumping in place of DX.

In either case, if you win the Quick Contest, you evade and can continue moving. If you tie, your foe stops you. But if you lose, you fail to evade and take +1 damage if your foe manages to hit you before your next turn - you leapt right into his attack!

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