Feints Using Non Combat Skills

A few styles include a Style Perk that lets a skill other than a combat skill make a feint. The GM decides which skills are capable of feints, Beats, and Ruses, and what scores are used to resist these gambits. Acrobatics, Dancing, and similar skills require an ordinary DX-based roll by the one attempting the feint. His opponent resists with a standard DX-based combat skill roll. Exotic skills, on the other hand, might even involve Will or HT; e.g., a Ruse with Sex Appeal would pit the initiator's HT-based Sex Appeal skill against a Will-based combat skill roll by his adversary!

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