Hard

Default: ST-4; cannot exceed ST+3.

This technique involves grabbing and suddenly twisting an enemy's limb to dislocate or break it. It defaults to ST -not a skill - and must be learned separately for each limb: Wrench Arm, Wrench Leg, and so forth. Wrestling gives its usual skill-based ST bonus.

To use this technique, you must first grapple your opponent by the desired limb using two hands; see Grappling (p. B370). He may attempt to break free on his turn. If he fails, then on your next turn, roll a Quick Contest: Wrench (Limb) vs. the higher of your victim's ST or HT. He gets +4 if you're wrenching his leg. This counts as an attack.

If you win, you inflict swing crushing damage on the limb. The target's rigid DR protects normally. Flexible armor - including natural DR with the Flexible or Tough Skin limitation - has no effect.

Otherwise, you inflict no damage. You may make repeated attempts on later turns. Your opponent may attack you or attempt to break free during this time, subject to the usual limitations of being grappled.

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