Inflicting Pain with Locks

When applying a grappling technique that lets you cause ongoing harm - Arm Lock, Choke Hold, Finger Lock, etc. -you may opt to cause pain. Roll normally, at the usual modifiers, and note the FP or HP you would have inflicted. Instead of fatigue or injury, though, your victim suffers an affliction (p. B428): moderate pain at 2-3 points, severe pain at 4-5 points, terrible pain at 6-9 points, or agony at 10+ points. Reroll each turn; the effects aren't cumulative.

To use a painful lock to force someone to move, see Shoving People Around (p. 118).

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