Injury Tolerance

see p. B60

A new form of Injury Tolerance suits some cinematic action heroes:

Damage Reduction: You divide the injury you suffer by 2, 3, or 4 after subtracting DR from damage and applying wounding modifiers. This normally reduces all injury, but the GM should require the Limited modifier (see Limited Defenses, p. B46) in a Martial Arts game. "Physical Attacks" gives -20%, while "Crushing" or "Unarmed" gives -40%. 50 points for a divisor of 2, 75 points for 3, 100 points for 4.

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