Instructor

175 points

You're a martial-arts master with your own dojo, salle, gym, etc. While you're an accomplished fighter, your real expertise lies in inspiring students to train and in figuring out where they most need to improve. How you do this is up to you. You might favor newfangled "scientific" methods (e.g., geometric patterns on the floor or gleaming machines) or old-fashioned ones. You might patiently tutor your charges or beat them until they get it right . . .

Attributes: ST 12 [20]; DX 12 [40]; IQ 12 [40]; HT 12 [20].

Secondary Characteristics: Damage ld-l/ld+2; BL 29 lbs.; HP 12 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].

Advantages: 25 points chosen from among DX or IQ +1 [20], Will +1 to +5 [5/level], Basic Speed +1 [20], Charisma 1 or 2 [5 or 10], Combat Reflexes [15], Enhanced Block 1 [5], Enhanced Dodge 1 [15], Enhanced Parry 1 [5 or 10], Extra Attack [25], Fearlessness 1-5 [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], High Pain Threshold [10], Indomitable [15], Language (Broken) [2], Longevity [2], Reputation [Varies], Status 1 or 2 [5 or 10], Style Familiarity (any) [1/style], Style Perks [1/perk], Wealth (Comfortable) [10] or (Wealthy) [20], or Weapon Bond [1].

Perks: Style Familiarity (own style) [1] and Style Familiarity (one other style) [1].

Disadvantages: Duty (School; 12 or less) [-10]. • Either Bully (12) [-10], for a not-so-nice master, or any two of Code of Honor ("Fight fair") [-5], Pacifism (Reluctant Killer) [-5], Sense of Duty (Students) [-5], or Vow (Never refuse a request for training) [-5], for a pleasant one. • A further -20 points chosen from among Bad Temper [-10*], Disciplines of Faith (Ritualism) [-5], Enemy (Members of rival school; Rival; 9 or less) [-5], Obsession (Perfect the ultimate style) [-10*], Odious Personal Habit

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