Leg

Injury up to HP/5: -1 DX to kick with the injured leg. Kicking with the good leg is at -1 if standing - you must support your body with the injured leg - but at no penalty if lying down.

Injury over HP/5, up to HP/3: -3 DX to kick with the injured leg. If standing, kicking with the good leg is at -1, but any roll to avoid falling is at -3. If lying down, there's no penalty to use the good leg. Dodge is at -1 and Move is 80% normal if standing.

Injury over HP/3, up to HP/2: Your injured leg hurts so much that you must make a Will roll to kick with it, at +3 for

High Pain Threshold or -4 for Low Pain Threshold. Success lets you kick at -5 DX; failure means you Do Nothing. You cannot kick with the good leg from a standing posture - your wounded leg won't support your weight - but you can use it as usual if lying down. Dodge is at -2 and Move is 50% normal if standing.

Injury over HP/2: Cripples the leg.

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