Mad Crazy Action

Cinematic campaigns should move quickly and emphasize action over detail. When the heroes are taking on guns with fists and dashing up tree trunks, it's missing the point to worry about how hard it is to stand up in armor (you can do acrobatics in armor!) or whether it's possible to throw a Back Kick while seated (over the shoulder, of course!). Cinematic games should therefore avoid the high-detail options recommended for realistic campaigns in Combat Realism (pp. 237-238) - particularly those suggested under Gritty Realism. Instead, the GM should use the cinematic rules he feels suit the genre and setting. Details vary, depending on how wild the campaign is supposed to be, but all cinematic games can benefit from Faster Combat (p. 126).

Self Defense For Women

Self Defense For Women

Stay Safe & Kick Butt Using Real-Life Self Defense Methods! No matter where you go or end up, you never know where there might be some element of danger lurking which is why it's crucial to know how to protect yourself in dangerous situations!

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