Melee Weapon Table

Each melee weapon in the table below appears once per skill that can be used to wield it. weapons capable of several different attacks get one line per basic attack. In all cases, "-" means the statistic doesn't apply, "var." means the value varies, and "spec." indicates that special rules apply; see the footnotes. other terms and notation are as defined in Weapon Statistics (pp. B268-271). For quick reference:

TL: The tech level at which the weapon became widespread in the real world.

Weapon: The name of the specific weapon if it's unique to a particular culture, or of the class of weapon if it's used in many places (see the appropriate entry on pp. 212-226).

Damage: The ST-based damage that the weapon inflicts. weapons that are poor at penetrating armor have an armor divisor of (0.5), which multiplies DR by 2.

Reach: The weapon's reach, in yards. "C" indicates a weapon for close combat (see p. B391). A weapon with multiple reaches (e.g., "1, 2") can strike at any of those reaches - but an asterisk (*) means that changing reach requires a Ready maneuver.

Parry: The modifier to parry when using the weapon with the indicated skill. "F" means the weapon is a fencing weapon (see p. B404). "U" means it's unbalanced and can't parry on the turn it attacks. "No" means it can't parry!

Weight: The weapon's weight, in lbs.

ST: The minimum ST needed to wield the weapon properly; fighters with lower ST suffer -1 to skill per point of ST deficit. Effective ST for damage purposes can't exceed triple the listed ST. "f means the weapon requires two hands; "f means it requires two hands and becomes unready after an attack unless you have at least 1.5 times the listed ST.

Notes: Any special notes, including applicable footnotes at the end of the table.

TL Weapon

Damage

Reach Parry Cost

Weight

ST

Notes

AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)

0 Knobbed Club

sw+1 cr

1 0

$20

2

8

0 Round Mace

sw+2 cr

1 0U

$35

5

12

[1]

0 Small Axe

sw+1 cut

1 0U

$45

3

10

0 Small Round Mace

sw+1 cr

1 0U

$25

3

10

[1]

0 Small Throwing Axe

sw+1 cut

1 0U

$50

3

10

[1]

1 Sickle

sw cut

1 0

$40

2

8

or

sw imp

1 0U

-

-

8

[2]

or

thr-2 cut

1 0U

-

-

8

Hook. [3]

BRAWLING, KARATE,

or DX

1 Myrmex

thr cr

C 0

$20

0.25

-

[4, 5]

2 Cestus

thr cr

C 0

$50

1

-

[4, 5]

3 Bladed Hand

sw-2 cut

C0

$100

1

6

[4]

or

thr imp

C0

-

-

6

[4]

3 Combat Fan

thr cr

C 0

$40

1

7

[4]

or

thr-2 cut

C 0

-

-

6

-2 to hit.

3 Hook Sword

thr-1 cut

C0

$200

3

-

Hilt punch. [4, 5]

3 Qian Kun Ri Yue Dao

thr-1 cut

C0

$250

3

-

Hilt punch. [4, 5]

3 Shuriken

thr-2 cut

C0

$3

0.1

-

used to claw. [4]

3 Tonfa

thr cr

C 0

$40

1.5

-

Butt jab. [4]

4 Backsword

thr cr

C 0

$550

3

-

Hilt punch. [4, 5]

5 Mensurschläger

thr cr

C0

$500

3

-

Hilt punch. [4, 5]

6 Sap Glove

thr cr

C0

$30

0.5

-

[4, 5]

Craig: Uh, uh, they're not that cool.

Stan: Hyeah, "they're not that cool." These are real authentic weapons from the Far East.

- South Park, "Good Times with Weapons'

TL Weapon Damage Reach Parry Cost Weight ST Notes

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