100 points

You've isolated yourself from society in order to contemplate existence and purify your soul. You practice martial arts not to defeat foes (although you can fight if you must) but to focus your mind. You might practice your art in a monastery or alone, as a hermit. You don't actively seek adventure - but it might find you during a pilgrimage or a quest, or when disrespectful outsiders challenge the peace of your monastery or hermitage.

Attributes: ST 11 [10]; DX 11 [20]; IQ 12 [40]; HT 11 [10]. Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]. Advantages: 15 points chosen from among ST or HT +1 [10], Will +1 to +3 [5/level], Autotrance [1], Claim to Hospitality (Monasteries of the same order) [1], Clerical Investment [5], Enhanced Dodge 1 [15], Enhanced Parry 1 [5 or 10], Fearlessness 1-5 [2/level] or Unfazeable [15], Fit [5], High Pain Threshold [10], Less Sleep 1-4 [2/level], Longevity [2], Perfect Balance [15], Resistant to Disease (+3) [3], Resistant to Poison (+3) [5], Single-Minded [5], or Style Perks [1/perk]. Perks: Style Familiarity (own style) [1]. Disadvantages: -25 points chosen from among Disciplines of Faith (Monasticism or Mysticism) [-10] or (Asceticism) [-15], Fanaticism (Philosophical or religious) [-15], Low TL 1 or 2 [-5 or -10], Pacifism (Cannot Kill or Self-Defense Only) [-15], Vow (Chastity, Vegetarianism, etc.) [-5], Vow (Silence) [-10], Vow (Always fight unarmed) [-15], or Wealth (Struggling) [-10], (Poor) [-15], or (Dead Broke) [-25]. • A further -15 points chosen from among the above traits or Charitable [-15*], Loner [-5*], Oblivious [-5], Sense of Duty (Fellow monks) [-5], Shyness [-5 or -10], or Workaholic [-5]. Primary Skills: Meditation (H) Will [4]-12 or Religious Ritual (H) IQ [4]-12; Philosophy or Theology, both (H) IQ [4]-12; and 30 points in the skills and techniques of an art or combat style (see Chapter 5). Secondary Skills: Pick two of Autohypnosis (H) Will-1 [2]-11, Breath Control (H) HT-1 [2]-10, Esoteric Medicine (H) Per-1 [2]-11, Hypnotism (H) IQ-1 [2]-11, Mind Block (A) Will [2]-12, Occultism (A) IQ [2]-12, Pharmacy (Herbal) (H) IQ-1 [2]-11, or Savoir-Faire (Dojo) (E) IQ+1 [2]-13. Background Skills: First Aid (E) IQ [1]-12, and either Cooking (A) IQ-1 [1]-11 or Housekeeping (E) IQ [1]-12.

* Multiplied for self-control number; see p. B120.


Cinematic (+100 points): Add 80 points chosen from among Enhanced Dodge 1-3 [15/level], Enhanced Parry 1-3 [5 or 10/level], Enhanced Time Sense [45], Extra Attack 1 or 2 (Multi-Strike, +20%) [30 or 60], Heroic Archer [20], Higher Purpose [5], Innate Attack [Varies], Inner Balance 1-4 [15/level], Reduced Consumption 1 or 2 [2 or 4], Resistant to Chi Abilities (+3) [10] or (+8) [15], Social Chameleon [5], Trained by a Master [30], True Faith [15], Weapon Master [20-45], or Wild Talent 1-3 [20/level]. You must take either Trained by a Master or Weapon Master! • Add 20 points in your style's cinematic skills (and prerequisites); Body Control, Mental Strength, and Zen Archery all suit a meditative monk.

Customization Notes

Styles: The most famous monastic style by far is Shaolin Kung Fu (p. 194). Other traditional kung fu styles for Chinese monks include Chin Na (p. 154), Hung Gar (p. 163), Pak Hok (p. 188), and Praying Mantis (pp. 191-192). A Japanese monk might know Bojutsu (p. 192) or Naginatajutsu (p. 186). A European monk could know Quarterstaff (pp. 192-193) - and a former Crusader might be adept at Knightly Mounted Combat (pp. 175-177) or Sword-and-Shield Fighting (pp. 199200). The best surviving manual on Sword-and-Buckler Play (p. 199) was written by and for Christian monks.

Style Lenses: A monk normally trains in an unmodified style.

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