Muscle Powered Ranged Weapon Table

All terms and notation in this table follow the definitions on pp. B268-271. In brief:

TL: The tech level at which the weapon became widespread in the real world.

Weapon: The name of the weapon or class of weapon; see the matching entry on pp. 212-226.

Damage: The ST-based damage that the weapon inflicts.

Acc: Accuracy, the bonus to skill if you take an Aim maneuver before attacking.

Range: The number before the slash is Half-Damage Range; at or beyond this range, halve the weapon's damage roll. The number after the slash is Maximum Range. These are expressed as multiples of the wielder's ST - or the weapon's ST, for crossbows.

Weight: The weapon's weight, in lbs. If the weapon has Shots 1, this is unloaded weight and the weight after the slash is that of one shot. If the weapon has shots 2+, this is loaded weight and the weight after the slash is that of one full reload.

RoF: Rate of Fire. This is 1 for all of these weapons (but see Ranged Attack Options, pp. 119-121).

Shots: The number of shots the weapon can fire before you must reload. "T" indicates a thrown weapon. The parenthetical number is the number of Ready maneuvers required to reload the weapon or ready another thrown weapon. An "i" next to this means the time listed is per shot. Crossbows use special rules; see pp. B270, B410.

ST: The minimum ST needed to use the weapon properly; wielders with lower ST suffer -1 to skill per point of ST deficit. "f" means the weapon requires two hands. This isn't the ST used to determine range and damage for a crossbow; see p. B270.

Bulk: The penalty to skill when you take a Move and Attack maneuver (p. B365) or use Holdout to conceal the weapon.

Notes: Applicable footnotes at the end of the table.

TL Weapon Damage Acc Range Weight RoF Shots Cost ST Bulk Notes

BOLAS (No default) or SLING (DX-6)

0

Bola Perdida

sw cr

0

x6/xl0

1

1

T(1)

$10

6

-2

CROSSBOW (DX-4)

2 Repeating Crossbow thr+1 imp 1

x7/x15

10/0.6

1 10(3i)

$500

7t

-5

[1, 2]

3 Composite Crossbow thr+5 imp 4

x25/x30

7/0.06

1 1(4)

$950

8t

-6

[1]

THROWN WEAPON (AXE/MACE) (DX-4)

0 Round Mace sw+2 cr 1

x0.5/x1

5

1 T(1)

$35

12

-4

0 Small Round Mace sw+1 cr 1

x1/x1.5

3

1 T(1)

$25

10

-3

0 Small Throwing Axe sw+1 cut 1

x1/x1.5

3

1 T(1)

$50

10

-3

2 Large Hungamunga sw+2 cut 2

x1/x1.5

4

1 T(1)

$60

11

-3

[3]

THROWN WEAPON (DART) (DX-4 or

Throwing-2)

2 Plumbata thr imp 1

x2.5/x3.5

1

1 T(1)

$20

6

-2

[4]

THROWN WEAPON (DISC) (DX-4 or

Throwing-2)

1 Discus thr+2 cr 2

x4/x6

2

1 T(1)

$40

6

-3

2 Chakram thr+1 cut 1

x4/x6

1.5

1 T(1)

$50

6

-2

THROWN WEAPON (KNIFE) (DX-4)

2 Hungamunga sw-1 cut 1

x0.8/x1.5

1

1 T(1)

$40

6

-3

[3]

2 Large Throwing Knife thr imp 1

x1/x2

1

1 T(1)

$40

6

-1

[3]

2 Small Throwing Knife thr-1 imp 1

x0.8/x1.5

0.5

1 T(1)

$30

5

0

[3]

3 Sai thr imp 0

x0.8/x1.5

1.5

1 T(1)

$60

7

-3

THROWN WEAPON (STICK) (DX-4)

0 Boomerang sw cr 2

x6/x10

1

1 T(1)

$20

6

-2

0 Throwing Stick sw-1 cr 1

x4/x8

1

1 T(1)

$10

6

-2

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