Optional Traits

The components discussed so far are things taught by almost every school of a style. Some are more common than others; many are optional. However, the GM should make them available to PCs who meet the prerequisites and receive instruction in the style, unless there's a good setting-related reason to forbid this.

Items listed under "Optional Traits" are less cut-and-dried. They aren't so much components of the style as they are elements frequently associated with it. Possibilities include extra "entrance requirements" enforced by demanding masters; prerequisites for instruction in the art's more mainstream teachings at certain schools; advanced training; and consequences of training. Where left unspecified, such details are up to the GM.

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