Other Multiple Actions

The Multiple Attacks rules apply only to the All-Out Attack, Attack, Committed Attack, Defensive Attack, and Move and Attack maneuvers. A fighter can "trade" attacks for feints, but he can't sacrifice attacks to perform tasks covered by other maneuvers. He cannot make multiple posture changes with Change Posture (but see Acrobatic Stand, p. 98), hastily Ready an unready weapon (but he can draw several weapons; see Multiple Fast-Draw, p. 103), count his turn as more than one second of Concentrate, or Aim or Evaluate on a turn when he attacks. Exception: Individuals with Altered Time Rate can do all of these things by taking suitable maneuvers on their turn!

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