Partial Injuries

When injury occurs, there's an immediate burst of pain and then adrenaline kicks in to compensate. Shock (p. B419) represents this kind of short-term pain. Eventually, though, the adrenaline wears off and the wound starts to hurt. Use this optional rule to model the effects of such long-term pain.

You can ignore the effects of a non-crippling injury for 2xHT seconds. After that, you start to suffer impairment. The precise effects depend on the severity and location of the wound, as indicated below. Use the worst applicable result. High Pain Threshold halves these DX penalties, rounding in your favor (e.g., -1 becomes no penalty at all). Low Pain Threshold multiplies them by 1.5, rounding against you (e.g., -1 becomes -2).

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