Ifan Badjam officially founded Tapak Sutji Pentjak Silat in 1963, at the age of 72, in Central Java. A long period of development and practice preceded this event, however, and the art's true origins stretch back to the 1920s and the founding of an earlier school with identical drills and teachings. Practitioners fought the Japanese during WWII, the Dutch in the late 1940s, and the Communists in the 1960s.
Like other Silat styles, Tapak Sutji stances are low to the ground. They aren't static - the practitioner keeps moving to gain an advantage over his foe. Traditionally, students practiced the style outdoors on uneven ground, on beaches, or in tangled undergrowth, and were expected to cope with (and learn to fall on!) the rough and varied natural terrain.
Tapak Sutji practitioners make extensive use of Judo Throw, Sweep, and Trip to put the opponent on the ground. Follow-ups are more likely to be strikes than grapples or locks. Attacks often follow feints, and are usually Deceptive Attacks. Stylists like to counter an enemy attack with a parry followed by either an immediate Counterattack or an Arm Lock and then a strike or throw. As usual for Silat, the aim is to destroy the foe's ability to continue the attack, so the limbs are common targets.
Tapak Sutji includes training in a vast array of traditional Indonesian weapons. It also adds a short, flexible metal truncheon called the segu (treat as a baton) and the Japanese katana. Stylists don't use the katana with Kenjutsu stances or tactics, but rather in the mobile, low-to-the-ground Silat style.
Skills: Judo; Karate; Knife.
Techniques: Aggressive Parry (Karate); Arm Lock; Counterattack (Karate or Knife); Elbow Strike; Evade; Exotic Hand Strike; Feint (Karate or Knife); Leg Grapple; Low Fighting (Judo, Karate, or Knife); Spinning Kick; Spinning Punch; Sweep (Judo or Karate); Targeted Attack (Karate Kick/Groin); Targeted Attack (Karate Punch/Neck); Targeted Attack (Karate Punch/Vitals); Targeted Attack (Knife Thrust/Vitals); Trip.
Cinematic Skills: Breaking Blow; Hypnotic Hands; Mental Strength; Power Blow; Pressure Points; Pressure Secrets.
Cinematic Techniques: Dual-Weapon Attack (Karate); Springing Attack (Karate).
Perks: Sure-Footed (Sand); Technique Adaptation (Low Fighting); Unusual Training (Dual-Weapon Attack, Both attacks must target the same foe).
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