Professional Wrestling, or "entertainment wrestling," has a worldwide following - from the U.S. to Japan, from Europe to South America. It encompasses everything from amateur "backyard" wrestling to the show-biz world of the professional federations. It's the style of television wrestlers, masked Mexican luchadors ... and super-powered bricks.

Professional Wrestling revolves around spectacular or painful-looking techniques. It's an aggressive style, with competitors using grapples, takedowns, and hard strikes to send their opponent to the floor. Committed Attack (Strong) and All-Out Attack (Strong) are exceedingly common for strikes and takedowns!

There's some debate about the real-world effectiveness of Professional Wrestling. It is a performance, but many competitors are fit and strong. The techniques they exhibit - if performed "for real" - could do tremendous damage. However, "rivals" in the ring are really more like skilled accomplices who practice going along with each other's moves in order to increase the performance value and reduce the odds of injury. It's safe to assume that if a wrestler successfully pulled off one of these techniques in earnest, it would hurt - a lot.

Cinematic wrestlers can perform the art's many stunts outside the ring, on unwilling and uncooperative opponents. They're terrifically strong and capable of absorbing massive punishment without flinching (but not without dramatic superficial bleeding!). They should have high ST and HT, and advantages such as Hard to Subdue. Special skills - notably Power Blow, used for massive roundhouse punches and hoisting foes for Backbreakers and Piledrivers - rely not on chi but on "adrenaline surges" or theatrical effort. A high FP score is useful for fueling these skills and for extra effort. Cinematic techniques often look quite different from the way they do in other arts; for instance, Springing Attack involves leaning back against the cage or ropes enclosing the ring.

Would-be career wrestlers attend schools that cater to aspiring pros. Some of these gyms also teach actual combat skills, but the potential pro studies the artistic techniques necessary for crowd-pleasing wrestling. In addition to the skills required below, wrestlers often learn Stage Combat and Performance to look better in and out of the ring.

The GM decides how "realistic" Professional Wrestling is in his campaign. If he wants wrestlers to be more martial artists than performers, he should replace Combat Art skills with combat skills. The techniques below are also merely suggestions.

Pros - cinematic or otherwise - often have named signature moves. These range from useless techniques (p. 95) to everyday ones, even basic kicks and punches, with colorful names. The GM may allow Skill Adaptation perks that let any technique default to Wrestling Art; e.g., a "suplex" would be Skill Adaptation (Sacrifice Throw defaults to Wrestling Art). Each move requires its own perk, and because the default is to Wrestling Art, combat use is at -3. Most wrestlers use these as fight-ending "finishing moves."

Skills: Brawling Art; Wrestling Art; Wrestling Sport.

Techniques: Breakfall; Choke Hold; Drop Kick; Elbow Drop; Head Butt; Stamp Kick; Wrench (Limb).

Cinematic Skills: Breaking Blow; Power Blow.

Cinematic Techniques: Backbreaker; Hand Catch; Piledriver; Roll with Blow; Springing Attack (Brawling Art).

Perks: Shtick (Varies); Skill Adaptation (Varies); Special Exercises (DR 1 with Tough Skin); Unusual Training (Roll with Blow, Only on the spring-loaded ring floor or against the ropes).

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