Knightly combat in the late 14th through 15th centuries was drastically different from earlier styles. Highly developed armor and the relative uselessness of the lance against disciplined infantry forced knights to abandon their cherished heavy-cavalry role in favor of more versatile training in foot and mounted combat. They came to rely entirely on plate armor for protection, completely abandoning the shield in favor of two-handed, armor-piercing weapons.

Mounted, the main weapon remained the lance, although the sword saw use. On foot, the knight either faced his opponent squarely or led with the off hand. His primary weapons were the thrusting bastard sword and dueling halberd - with the mace and pick favored as backup weapons for their deadliness and effectiveness against heavy armor.

The knight normally held his sword or halberd in a Defensive Grip (pp. 109-111), but quickly shifted to a normal grip to attack a vulnerable foe. "Trick" attacks - such as the Deceptive Attack option and Spinning Strike technique - were common. A typical finishing move was either an Attack or a Committed Attack (Strong) aimed at a vulnerable location such as the neck or vitals. Unarmed knights used refined grappling, throwing, and choking techniques. In all cases, foot combat stressed agility and speed in heavy armor. The knight's survival depended on his ability to parry or dodge!

Advanced fighters sometimes rounded out their training with knife-fighting skills. A few learned an entire dagger-fighting style; see Dagger Fighting (p. 155). Some knights also trained specifically with the pollaxe, adding the methods of Pollaxe Fighting (p. 191) to this art.

After the 15th century, this style became increasingly uncommon.

Skills: Judo; Lance; Riding (Horse); and Polearm or Two-Handed Sword.

Techniques: Cavalry Training (Any); Choke Hold (Polearm or Two-Handed Sword); Combat Riding; Counterattack (Polearm or Two-Handed Sword); Hook (Polearm); Spinning Strike (Polearm or Two-Handed Sword); Staying Seated; Sweep (Polearm); Targeted Attack (Two-Handed Sword Swing/Neck); Targeted Attack (Two-Handed Sword Thrust/Neck); Targeted Attack (Two-Handed Sword Thrust/Vitals); Targeted Attack (Two-Handed Sword Thrust/Vitals Chinks).

Cinematic Skills: Kiai; Power Blow.

Cinematic Techniques: Timed Defense (Any).

Perks: Armor Familiarity (Judo); Grip Mastery (Polearm or Two-Handed Sword); Style Adaptation (Pollaxe Fighting).

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