Shaking It

A PC can undo the effects of a failed HT roll to avoid knockdown or unconsciousness by spending 1 FP immediately after he fails the roll. He feels woozy (the lost FP), but he shakes it off and stays standing. This is useful against knockdown by a 1-HP blow to the head or vitals that Flesh Wounds cannot affect (it always lets 1 HP through, which might still cause knockdown), and to weather attacks that TV Action Violence won't avert (such as unarmed blows to the torso and explosions that allow no defense roll).

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