Skidding

To skid across slippery ground, you must have moved toward it last turn. Make a DX or DX-based Skating roll at the surface's combat penalty for bad footing - usually -2 (p. B547) - each turn. You may kneel or go prone as a free action without affecting speed. On the first turn of skidding, success lets you slide the distance you moved toward the slick area last turn; on later turns, you travel half as far as on the previous turn (round down). This is instead of running as described in Bad Footing (p. B387). Failure means you fall if standing, stop otherwise. Critical failure means you wipe out and collide with the ground (see Immovable Objects, p. B431).

Self Defense For Women

Self Defense For Women

Stay Safe & Kick Butt Using Real-Life Self Defense Methods! No matter where you go or end up, you never know where there might be some element of danger lurking which is why it's crucial to know how to protect yourself in dangerous situations!

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