Slams as All Out Attacks

A real-life slam is usually an All-Out Attack at a full run. To reflect this, slams (including flying tackles, pounces, and shield rushes) enjoy a special relationship with All-Out Attack: the attacker can travel up to full Move! He may choose the Determined, Feint, or Strong option, but not Long - for extra reach, do a flying tackle.

The Double option is a special case. The attacker can't slam twice but he can launch another melee attack before he slams. This first attack can be on the slam's target (the slam representing bodily follow-through on a charging attack) or on somebody passed along the way. Doing either allows only half Move, as usual for All-Out Attack.

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