Sportsf

see p. B222

Competitive martial arts use Combat Sport skills (p. B184), not Sports. A lot of sports are essentially "bloodless" gladiatorial contests, though. Team sports in particular often involve violent contact. Sometimes, it's even legal.

Optionally, the GM may permit Sports rolls in combat; e.g., Sports (Rugby) to connect with a slam or Sports (Hockey) to attack with a two-handed stick. He might even allow techniques to default to Sports, where logical: Evade (p. 71) might default to Sports (Rugby), Hook (p. 74) might default to Sports (Hockey), and so on. Sports and techniques based on them are at -3 in a real fight -just as Combat Sport skills default to combat skills at -3. For a related topic, see Techniques and Combat Art/Sport Skills (p. 64).

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