Stuntman

100 points

You stand in for movie stars (although probably not the skilled ones described under Movie Star, pp. 36-38) and play nameless bad guys in martial-arts movies. A stuntman might work as an aerialist, cowboy, driver, marksman, and many other things, all in the same feature. You're good at some of these things, but you're great at fighting. Most of your martial-arts skills are slanted toward what looks good, but the real thing looks best, and you know enough about it to be convincing.

Attributes: ST 11 [10]; DX 12 [40]; IQ 10 [0]; HT 12 [20]. Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 10 [-6]; Basic Speed 6.00 [0]; Basic Move 6 [0]. Advantages: 20 points chosen from among ST +1 or +2 [10 or 20], DX +1 [20], HT +1 or +2 [10 or 20], HP +1 to +3 [2/HP], Basic Speed +1 [20], Basic Move +1 to +3 [5/level], Daredevil [15], Enhanced Dodge 1 [15], Fearlessness 1-5 [2/level] or Unfazeable [15], Flexibility [5], Hard to Kill 15 [2/level], High Pain Threshold [10], Perfect Balance [15], Rapid Healing [5] or Very Rapid Healing [15], Style Familiarity (any) [1/style], or Style Perks [1/perk]. Perks: Style Familiarity (own style) [1].

Disadvantages: -20 points chosen from among Compulsive Behavior (Thrill-Seeking) [-5*], Duty (Agent, producer, or studio; 9 or less) [-5] or (12 or less) [-10], Greed [-15*], Impulsiveness [-10*], On the Edge [-15*], or Overconfidence [-5*]. • Another -20 points chosen from among the above traits or Compulsive Carousing [-5*], Delusions (see pp. 53-54) [-5 to -15], Gigantism [0], Minor Addiction (Ordinary painkillers) [-1], Minor Handicap (Old injury) [-1], Overweight [-1] or Fat [-3], Pacifism (Reluctant Killer) [-5] or (Cannot Kill) [-15], Reputation (see p. 54) [Varies], Stubbornness [-5], or Trickster [-15*]. Primary Skills: Acrobatics (H) DX+2 [12]-14; Jumping (E) DX+1 [2]-13; Stage Combat (A) DX+1 [4]-13; and 20 points in the skills and techniques of almost any style (see Chapter 5). Secondary Skills: Performance (A) IQ+1 [4]-11. • Also select two of Parachuting (E) DX+2 [4]-14; Climbing, Driving (any), Fire Eating, Riding (any), or Sports (any), all (A) DX+1 [4]-13; Escape (H) DX [4]-12; Acting or Scuba, both (A) IQ+1 [4]-11; Swimming (E) HT+2 [4]-14; or Skating or Skiing, both (H) HT [4]-12. Background Skills: 5 points chosen from among Guns (any), DX/E; First Aid or Makeup, both IQ/E; Armoury (Melee Weapons) or Explosives (Fireworks), both IQ/A; or Artist (Scene Design), IQ/H.

* Multiplied for self-control number; see p. B120.

Lenses

Cinematic (+100 points): Add 80 points chosen from among Damage Resistance (Tough Skin, -40%) 1 or 2 [3 or 6], Enhanced Dodge 1-3 [15/level], Enhanced Parry 1-3 [5 or 10/level], Enhanced Time Sense [45], Extra Attack 1 or 2 (Multi-Strike, +20%) [30 or 60], Forceful Chi 1-4 [15/level], Gizmos (Only for style, -20%) [4/level], Heroic Archer [20], Innate Attack [Varies], Resistant to Chi Abilities (+3) [10], Recovery [10], Trained by a Master [30], or Weapon Master [20-45]. You must take either Trained by a Master or Weapon Master! • Add 20 points in your style's cinematic skills (and prerequisites); the GM may let you use Breaking Blow when slamming bodily into doors and windows. Tough Guy (+100 points): Like the cinematic stuntman above, you perform "impossible" stunts. The difference is that instead of being impossibly agile, you're tough enough to take those falls for real! See Contender (p. 32) for statistics.

Customization Notes

Styles: Stuntmen are often former athletes who competed at Boxing (pp. 152-153), Judo (p. 166), Karate (pp. 169-172), or Tae Kwon Do (p. 200). Many tough guys come from the world of Greco-Roman Wrestling (p. 205), Professional Wrestling (p. 206), or Sumo (pp. 198-199), or are ex-soldiers with a Military Hand-to-Hand (pp. 182-185) background. Most of the notes under Movie Star (pp. 36-38) are also applicable.

Style Lenses: Cops or soldiers who've moved into showbiz should have "Military" or "Police," as appropriate. "Street" suits many tough guys; quite a few real-life stuntmen are the genuine article.

The Ultimate Karate Bible

The Ultimate Karate Bible

Stop being the victim. Long lost manuscript will show you exactly how to humiliate your enemies with a few secret moves. Stop for a minute and picture this you're walking home alone one night. It's just a regular night like any other and you are eager to get home.

Get My Free Ebook


Post a comment